Thursday, March 30, 2017

Tactics: Suppressing Fire

For as long as most of us have been playing, suppressing fire has always been one of the first things to catch our eye as a way to help defend yourself in the reactive turn. After all, when you know you’re going to get hammered by a big burst 4 weapon, what could be better than jumping up from Burst 1 to Burst 3 and imposing a -3 mod on them in return, helping you to even the odds a bit? Hell, if you’re hauling around an HMG of your own and sprinted halfway up the table on a merciless rampage, suppressing fire is even fixing your -3 range band within 8” too. Not half bad.


For many reasons, it should come as no surprise that you frequently hear newer players argue that suppressing is amazing. “Why you wouldn’t suppress everything you can on the reactive turn?” one guy asked me not that long ago. And it’s a fair question, because on paper, suppressing sounds really strong. The thing is though, suppressing has a number of serious weaknesses that have to be considered first.





Monday, March 27, 2017

Tactics: Using Stompy Robots to Stomp Things


"It’s a right of passage to use a TAG in a game of Infinity. They’re more than likely the models that first caught your attention when you were considering playing the game and they’re more than likely the models you wanted to use for your first game. Who doesn’t want to stomp things with a big stompy robot, right? Well, if you’ve tried, then you’ve more than likely had the experience of having your TAG’s clock cleaned at some point. Nothing is more disappointing than watching that beautiful model you spent all that time on getting blown to pieces thanks to some Ariadnan jerk with an autocannon (you’re welcome). Let the Pride of Rodina give you a few tips on how to effectively use your stompy robot to stomp some things!"
I wrote this article for our Blog Comrade Freddie, so you can find the rest of it over there.

Thursday, March 23, 2017

Pulpi Talk: The EPIC Aquila Guard vs. the SUBPAR Hsien

Paying homage to the Coffee Talk skits and everyone's favorite octopus, this new article series we're starting at Pride of Rodina, we invite our writers to a little chat to discuss a topic. It's not just a piece written by one writer addressing the readers directly. Instead, it's a piece where the readers get to witness a debate or discussion between us at PoR (with a few insults, puns, and jokes thrown in for good measure) and we writers get to directly interact within an article. The point is to create a dialogue and get a few different perspectives and ideas in at once. For the first part in this series, we decided to have a debate about the Aquila and Hsien. Enjoy and let us know what you think of this new series! - Pride of Rodina



AME: So, your friendly neighborhood fellas are here to have a debate!  Now, I know why I (A Mão Esquerda) am arguing for my side, but it’s slightly foggy as to why Pride of Rodina is making arguments on behalf of the Jade Empire, but, you know, STAVKA and those (curses in English, Portuguese and Spanish) in Yanjing are always plotting something, so…


PoR: Well, um….(oh crap, why am I defending Yu Jing?) You know that saying ‘an enemy of my enemy is my friend’? That’s why! Anything to destroy you filthy PanO dogs, even if it means I have to defend why the Hsien is better than that boring, old Aquila Guard (which we all know both are inferior to Veteran Kazaks, anyway).

Wednesday, March 22, 2017

Humanizing the Humans of Infinity: Tommy Back



It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Tommy Back is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Monday, March 20, 2017

Tactics: Ariadna Camo Guide



As I wrote these pieces for our Blog Comrade Peter, I won't be publishing the whole articles here. Instead, I'll post links to them, so you can read the original articles on his blog, along with checking out his sweet pictures and commentaries. They're broken down by their respective sectorials, enjoy:

Part 1: Kazaks

Part 2: Scots

Part 3: Americans

Part 4: French

Friday, March 17, 2017

Guest Writer: Why Play Corregidor

An article by Gerardo, of  A Bordo de Corregidor, for our Blog Comrade program.

Having such nice profiles like the Interventors, so sexy miniatures like the Moiras and the new Bakunin starter, and such efficient units like Pi-Well, the Corregidor Sectorial seems to have a disadvantage against Bakunin or Vanilla Nomads, some questions resound on the background: Is not the strong part of the Nomads the Hacking skills? Where is the TO here? Piloted TAG?!

My name is Gerardo, also known as Aikas and I am a proud man of Corregidor, and let me tell you something: Corregidor has many things to offer in game and in quality miniatures. So, let’s get on board and enjoy the travel, just remember that on the mother-ship there are only mixed toilets and that an erroneous gaze could give you a lot of trouble: a black eye or a broken nose, depending on the Corregidoreño (or Corregidoreña). Also please, if you have some stomach problems, do not accept the food from the merchants.


Thursday, March 16, 2017

Hobby Time: Lazarus0909's Ariadna Project

Well it’s been a while since I’ve had a chance to put much up here, in fact perhaps a month since my last submission for POR. A combination though of the laptop’s integrated GPU/motherboard dying and the pickup of work have kept me away from writing anything that hasn’t been kept behind the scenes.

Still, the result of all of this has actually left me with the opportunity to get some more painting done, and the pleasant upshot of this marks a particularly momentous occasion…

… I have finally painted my entire Ariadna army!


With some 60 models to do and roughly completing one each week around work and other commitments, this has been a truly massive undertaking. But rather than just babble on about the joys of highlighting, washing and painting many many tiny eyes, I figured pictures always speak louder than words, right? So after double checking any paint chips and marking my remaining arcs, yesterday I undertook a rather lengthy photo-shoot, complete with my lovely concrete area mat I use at home. 

Let’s have a look, shall we? I’ve decided to break everything down to individual nations (basically each sectorial, but minus the overlapping units every time!), but I’ll also share some of my favorite individual models and some whole army shots at the end.

Friday, March 10, 2017

Deep Thought; Tech Bee, Just a Distraction?

Bootleg Beauty


Ever since the original Bootleg model, the PanOceania Tech-Bee has been something of a focal point for certain kinds of Infinity related discussion. For many this was an example of the kind of sexism that they don’t want to see in their wargaming, while others saw it as an expression of the Manga inspiration of Infinity and simply part of the background design aesthetic of the game.

One thing which helped to keep the tone of discussions in check was the fact that the Tech-Bee was firmly relegated to the Bootleg modelling and painting range, only appearing on Infinity tabletops when serious players did conversions. However, all this changed in late 2016 when news spread from a Bostria seminar appearance that this was soon to change.


Tuesday, March 7, 2017

Deep Thought: Why I Play Bakunin

Fluff Reasons


You know, there's something appealing about the idea of just a bunch of weirdo, nut-job, space anarchists hanging out together, just doing whatever it is they do. Something about a 'refuge for the world's most unappreciated' is an interesting idea. No matter who you are, as long as you respect others, Bakunin has a place for you. It's kind of a Utopian idea, when you compare it to today's world and it's a refreshing idea. It's odd to see all of the different cultures that smash together to make up Bakunin. You've got run away AI, hyper-feminist, face-punching anarchists, body-modified beings, lab experiments, humanity's best engineering minds, special police forces, black-ops operatives, and bizarre feminist cultists who hate robots.



Friday, March 3, 2017

Guest Writer: Guide to Understanding the 'ARO Piece'

A piece written by Freddie of  Under Bourak's Sun, a blog about a new Haqqislam player's journey into the world of Infinity and Haqqislam. A Blog Comrade here at Pride of Rodina.

In this article I'm addressing two topics that fall under the umbrella of AROs. These are:
  1. What are the goals of an ARO piece?
  2. What makes a good ARO piece?

This piece of writing is about what I want an ARO piece to achieve and how I choose an ARO piece based on these objectives. You'll notice here that I'm referring to ARO pieces rather than AROs. The reason for this is that I'm presenting a broad look at the specific units we choose to include in our lists and leave exposed in the opponent's turn in order to generate AROs, not on the "small" detail of which ARO action to pick.These seem to be reasonably simple questions - but with a lot of scope for varied answers. As always I'm going to preface the article with a disclaimer about safe uncertainty. Safe uncertainty is my current position in which I'm secure in the knowledge that I've constructed some truths and opinions about the game from my experience, but I'm also open to the idea that my perceived truths may be incomplete or even wrong. I'm happy with what I know but realise that others may know more or disagree.