Monday, January 30, 2017

Guest Writer: The Art of Losing

This article comes to us from the ever generous and butt kicking Peter, of 'Straight Outta Caledonia'. Make sure to give his blog a gander! It's a superb blog about the finer things in life...just kidding. It's about Caledonia and Peter's fun adventures of being a WarCor.

Lately I have been playing more casually which means I have made my army lists more for fun than just for winning. As an unexpected side effect it helped me to analyze better why I have lost games and I thought it would make for a good article. I can't guarantee this will cover all possible reasons why games are lost but it should be the most common reasons.

Saturday, January 28, 2017

Deep Thought: One Year of PoR, Wrapped Up

I started this blog on January 27th, 2016 (I know I'm a day late), in hopes of creating an Infinity blog to help out newer players and give veterans a little something-something to think about. In the first month, I received a total of 271 views. Humble beginnings, but better than nothing. I pushed harder to produce more of that sweet PoR content and I pushed harder to help the community as much as I could. Little did I realize that my hard work would pay off...

Friday, January 27, 2017

Tactics: CRABBOTS!!! Oh, and other armies got something, too, I guess...

The Inner Hexahedron here again, and we’re reporting that we’ve got CRABS!  Well, Crabbots, that is, and all of the joy and wonder that they bring…  and that EI and ALEPH got the same…  sort of thing, as well…  and the Ateks from the rest of the Sphere might have gotten something too...

As you might have guessed, we’re taking a look at the various and sundry TAG pilots that CB dropped on us last week, and all of the fun and games that’s brought in for everyone!

Tuesday, January 24, 2017

Deep Thought: The 6-Man Link - Because Accidents Happen

"A 6 man link? Lazarus0909, have you gone mad," you might say. After all, there's no such thing as a 6 man link. Fireteams, by their very nature, are capped at 5 (or fewer) members. But that doesn't mean that, AVA permitting, you still can't build you army list with one.

By now you might be scratching your head confused, but we're actually dealing with an interesting concept that crops up every now and then and can be a very viable list building strategy. The notion is actually surprisingly simple - include a "spare" link team member in your list, so that if one member in the link team goes down, you can reform the link at full strength with the surviving 4 members + the spare to make a full strength link again.

Saturday, January 21, 2017

Tactics: Closing the Gap, a Guide to CC

"But, Pride of Rodina, Infinity's a game about shooting stuff, how is close combat a viable option?" Hear me out, I promise you'll understand by the time I'm done here! Yes, Infinity's focus is on shooting, but don't let that steer you away from close combat. If used properly, close combat can be a real game changer. As pointed out earlier, since Infinity is a ranged-based game, not many troops are capable in close combat. Those that are can easily make short work of any opposition.

Copied over from my sister blog, which you can find here.

Wednesday, January 11, 2017

Humanizing the Humans of Infinity: Matt Jester

It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Matt Jester is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Tuesday, January 10, 2017

Tactics: The Chronicles of the 356th Independent TAG Company, Part 2

As we prepare for whatever changes and tweaks are coming down the pike with updates to ITS and the TAGLine, let’s finish off our quick jaunt into the wonderful world for G:RP TAGs and the joy that they bring to the hearts and smiles to the faces of the HYPERPOWER’s players everywhere.  As a reminder, you can see Part 1 of my breakdown of PanOceania’s TAGs here, and, as always, questions, comments, concerns and quibbles are welcome, either here on the blog, or through the forums, or via Facebook.  If you ask it, your (un)friendly neighborhood Inner Hexahedron Officer will answer it (just don’t blame me if you don’t like the answer…)!

Friday, January 6, 2017

Tactics: Using the Harbinger of Death (Spetsnaz)

The Harbinger himself: Ivan, the Spetsnaz HMG
The Spetsnaz is an efficient killing machine. Everything about it is geared towards eliminating your opponent's models and orders. It's a harbinger of death, that continuously reaps souls until it, too, has its own soul taken from it. The Spetsnaz isn't afraid of any target and they're quite capable of eliminating any target, with relative ease. Silent, deadly, efficient, and precise, those are the marks of a Spetsnaz. Be wary, for when you stare out into the void, the Spetsnaz stares back. However, even the best of tools require some practice before they can be allowed to perform up to their own potential; the Spetsnaz is no different.

Tuesday, January 3, 2017

Guest Writer: Bots From Above (in ALEPH, ISS, and NCA), Tactica

By: Jason Christopher James Farley, aka Admiral JCJF

The Garuda is a light, airborne deployable, rapid assault remote in the service of the Special Situations Section of ALEPH. In terms of background we are told:

“Garuda, the fabulous bird ridden by the Vedic god Vishnu, has given its name to the Immediate Tactical Deployment Bots of the Special Situations Section. The Garuda is a light Remote model used for armed reconnaissance and airborne assault.
It has orbital and sub-orbital deployment capacity, able to be launched from spaceships, heavy unmanned gliders or a range of other airborne craft. The Garuda’s tactical profile is based on speed. Its rapid deployment to any point of an operation zone is its main feature, but once landed, speed remains a basic offensive/defensive element. Its light structure and protection make the Garuda a fragile remote, but it remains a lethal combatant. Its mimetic system, advanced fire control and great mobility confer the Garuda a high first shot kill probability, increasing its combat lifespan. If a quick kill is needed, the Garuda Tactbot is the best option to swiftly end any combat.”[i]