Monday, August 28, 2017

The Qapu Khalqi Project - Part 1 (Overview and Odalisques)

Well with Gencon now behind us and having a moment to breathe as a result, I figured it was high time I got started in the first part of my article series, talking about my journey with Qapu Khalqi (QK) and all the juicy discoveries, tactical thoughts, and progress I’ll be making as I delve into the sectorial.

Now some of you may have gotten a hint of things to come when I mentioned my charity project for QK, and efforts on that front have been seriously productive. Thanks to a healthy amount of donations (and more welcome by the way), winnings, store credit and profits from a decent online trade, I’ve managed to secure myself a decent-sized QK army… all without spending a penny. Once we’ve hit about $250 worth (and we’re very close to that goal), I can make a decent-sized check out for the same amount to Spread the Word here in Nevada and support a local charity so we can all feel good about having done something for a good cause!

But that’s enough about the project itself, let’s talk about QK itself.


QK is an interesting beast. I’ve noticed that ever since the drop of Human Sphere N3 (HSN3), much of the chatter on them has really died down into the background. This is quite surprising for an army that once won Interplanetary (2014) and still make a decent showing in many tournaments.

In fact, in many ways this is definitely a testament to the “new shiny syndrome” that many gamers suffer from, because there is absolutely nothing wrong with the sectorial in any competitive sense, and yet perhaps due to the relative sparseness of recent releases for them, discussion is at an all-time low. A cursory glance at the Haqqislam forum shows most posts relating to QK dated back to 2014-2015, with a few sprinkled through last year and even fewer this. What’s going on?

Well it’s funny because I chatted to a few of the more prominent members of the community, where many of them (perhaps rightly or wrongly) believed that QK was nerfed with the changes in HSN3, and haven’t had cause to look back since.

It’s perhaps easy to see what they mean – Azra’ils lost linkability (which saddened many), Druze and KTS can’t take Hafza (which is annoying) and perhaps more fundamentally, Hafzas were limited to 2x per core link, preventing you from going overboard on cheap filler bodies. Combined with Haris becoming more widespread in other sectorials, some might be tempted to say that QK got a bit of a beating in HSN3.

Personally, I think the reality is that this couldn’t be further from the truth. In fact, once you drill down beneath the surface, I think QK actually gained from HSN3, which is quite an accomplishment considering it was considered a top-tier sectorial before. Take a look at all of these buffs:

- Sekban overhaul
- Druze overhaul (and scheduled to get ANOTHER overhaul in the fall)
- Odalisques got cheaper Haris
- Janissary Missile launcher cheaper
- Yuan Yuans bumped to PH 14 (important for grenades and combat jump if desired)
- Better Feuerbach on the Azra’il
- Better SMGs all round
- Better holo1/2 changes
- Better i-Kohl changes
- Spec Fire/Hacking won’t kick you from a link (good for a link heavy sect!)
- KHD exists
- Druze/Sekban Duo exists
- Leila exists
- Brigada Hacker
- Djanbazan Shock Marksman Rifle
- HRL Hafza
- Assault on Scarface (with a pts bump mind)

Oh, and the BIG one…

- Hafzas can join a Haris now… a definite gain over losing the ability to take more than 2 in a core, I say.

It’s quite an impressive list (of just the things I’ve noticed – add more in the comments if you find them!). **

**In many ways, I’d say the gains FAR outweigh the losses, particularly in the case of Azra’il/Druze/KTS which I’ll cover in their sections, but I don’t think those were much of a loss at all. We’ll get to that.

And yet, QK isn’t really getting nearly the love that it deserves. Well it’s time to put an end to that I think, and both this project and the article series I think will be a solid step in the right direction. Let’s start with one of my favorite pieces in QK, the outstanding Odalisques!


Odalisques are, IMO, some of the nicest older sculpts out there on the market, and as soon as I had a chance to look at some, I knew QK would be a faction I’d be playing one day. But aside from being gorgeous “models” (heh), they’re also an interesting and surprisingly nuanced profile that I think a lot of people fall flat on, and yet it’s one that I just can’t get enough of.

On the face of it, none of the stats on the Odalisques particularly jump out at you, and yet it’s the combination of skills and equipment that really makes them an outstanding choice once they hit the table. They’re tough (NWI + ARM 2 +SSL2 to cancel bad mods), cheap (<25 ppm for most of them, +Hafza), and quite frankly, up close Odalisques represent nothing less than close range obliteration thanks to their deadly guns and i-Kohl. The most apt analogy I’ve come to consider Odalisques under is that they are a “pocket battleship”, providing something with close to the killing power and durability of a HI on a cheap and unassuming LI frame. Nasty stuff.

But let’s break things down more specifically:


i-Kohl Level 3 – The main unique feature of the Odalisques, i-Kohl slaps your target with a fat -9 modifier so long as you meet two conditions – you have to reach them in B2B, and you have to be declaring Engage, Dodge or a CC Attack (with the former 2 cases being pretty nice bumps in HSN3). It’s a pretty fluffy rule and yet nobody really gets excited by it, largely because I’ve seen games where people are trying to do something silly like tie down Achilles or a Ninja and finding that the ladies get cut down all the same.

The uses for this skill are actually twofold. First, you can grab things like your usual line troops who tend to range from CC 11-15, and largely turn them into mewling kittens. This is a great tar pit situation, and being in melee means that folks are -6 to hit you (note, always choose SSL2 IMO, we’ll get to that) and might even kill their friends.

The second is to force difficult choices. If I move up to engage somebody and he chooses anything but dodge, I can blast him with the nanopulser and odds are decent that he’ll die (and hey, I might live with NWI assuming a normal single shot ARO/melee swing).

If he knows that and chooses to dodge instead, I can swing in melee combat and he’s now dodging on a -9 and probably looking for a 4-5 at best vs. your 15. In short, so long as you aren’t trying to melee superheroes, Odalisques rock at killing stuff in combat. Just remember in doesn't work on robots (anything with structure)... 

NWI – Aside from ammunition like shock, DA, linked ARO’s and so forth, Odalisques take a pair of hits to kill just like HI, which usually means that even if you flub a critical roll, the little lady can keep on going and kicking ass. This is an absolutely stellar ability on a 5-man link where “crits happen”, and if you’re feeling racy you can even move up one of those great Haqqislam doctors (17s mmm) and stitch them back together – without having to wait till the link breaks because they won’t be unconscious! Lovely. All in all, NWI keeps each lady going longer and thus keeps the link bonuses going longer, which only helps to up their offensive and defensive capabilities.

Where this really comes into its own is when you consider most AROs. Chain Rifles and nanopulsers that would be lethal to just about any other LI link can be shrugged off by the Odalisque, and most single shot AROs can’t kill you, so you can cross gaps if you don’t mind taking a hit and get to a valuable objective. Even in melee, with the odds in your favor, you’re annoyingly difficult to get rid of thanks to the combination with i-Kohl. I’ll give you an amusing example – when engaged with an Odalisque, an Asura will only deal a wound 10% of the time, which statistically means spending up to 20 (!!!) orders to deal two wounds and shrug one off. Have fun with that.

360 Visor/SSL2 – Yes you only get one, and yes, it’s a difficult choice. Each player has their preference, and conventional advice seems to dictate taking 360 visor in a core link (because they’d be getting SSL2 anyway from being a 4 man+ link) and otherwise take SSL2. Personally, I always take SSL2 which might surprise some of you, but here’s my reasoning:
·         Shit happens, links break or lose members. It’s not just enemy activity though – the amount of times where a dangerous enemy has come around the corner on their turn (particularly w a template) and I’ve broken one Odalisque out to dodge to engage while the rest dodge/shoot comes up a LOT.
·         If somebody tries to shoot you while melee, you still get to shoot! It gets me every time when I see the thought process of dealing with an Odalisque tying up something valuable – first they try and swing away, then the math syncs in and they switch to shooting the poor lady with something else. With SSL2 though, you can still dodge, which puts the odds back in your favor again vs. them dealing with the -6 to avoid hitting their buddy.
·         You can delay your ARO. A lot of people forget about this, but assuming the enemy moves into your ZOC (SSL1) or attack you (SSL2), you can delay your ARO until their second skill is declared. This is immensely valuable for something with a template weapon, because if dodge is not one of the skills declared, you can hose them down unopposed with the nanopulser, and if they do dodge then they aren’t shooting you, letting you shoot them with better odds on a F2F roll or even dodge yourself out of LOS. For those of you who are fans of Chasseurs, you know how great this is.
·         No surprise attack, no surprise shot (all good tools on your reactive turn, you’ll sense a theme here), and if you do get attacked from behind, you’re getting 360 essentially anyway.

Now there are some downsides – you can’t suppress with 360 vision, models can technically slip past you by moving into your back arc, and of course if the whole team is attacked from behind, only the person being attacked can react. Still, those gains above are pretty huge, and good placement can usually overcome the drawbacks associated with lacking 360 most of the time anyway.


Odalisques essentially have 5 weapons to choose from, plus they all have nanopulsers for a nasty template surprise – good when the enemy doesn’t dodge, hosing down links, auto-hitting melee attackers as they approach and so on. We’ve basically covered a lot of the main uses for this weapon, but just remember it’s a big part of what makes Odalisques good up close because there are few ways to avoid it, its B2 so long as you have at least a 3-man link, and it forces difficult choices once you get stuck in there.

The Spitfire is usually a given for any Odalisque setup (single, Haris, or Core) as the high burst and longest ranged weapon, so I think you’re always taking at least one no matter what you do.

But by far the most interesting loadout for me is the SMG + Contender. Call it a “poor man’s linked multi-rifle” (back to our pocket battleship analogy again here), and the SMG part gives you warband wrecking (shock), armor cracking (AP) bursts of death (up to B4, BS 15 in a 5-girl link) while the Contender gives you a lethal rifle-range ARO (B1 DA, + link bonuses).

It’s also the cheapest of the loadouts, so once you start talking bigger teams, those savings are important. Most of the time, your spitfire and Hafza have your long-longer range bands covered, so the SMG + Contender is bumping up capabilities here.

Finally, if you are running alone or drop out of the link, this loadout is also an absolutely crazy suppressing fire platform. It can’t be surprised or simply shot in the back, it has NWI, it’s cheap, it’s ARM 5 in cover, it has a template weapon, it’s basically a multi-rifle in suppressing with both shock and AP ammo, it’s got a DA non-suppressing shot if need be, and it’s not a good idea to melee one. Not bad for 22 points!  

The Rifle + LSG is mandatory in a Haris (duh) as the provider of that bonus, but otherwise I don’t much rate it. While it is flexible in terms of range bands, your cheaper Hafza offer similar capabilities for far less, and it’s not usually doing much the rest of the link doesn’t do already as a result. The Boarding Shotgun is a little better – nobody is saying no to Shotgun weapons up close, and you can certainly bring down Armored foes (AP) or clustered enemies (impact template) with it, but again, I feel like the SMG + Contender + Nanopulser combinations are giving me plenty there already. But to each their own of course – if you like the weapon, it’s perfectly serviceable, and I can see a solid case being made for weapon flexibility here.

We’ll talk about that here when we come to…

The Link

Basically, most people naturally gravitate towards the Haris option here – normally a Spitfire, Haris, and Hafza FO, and call it a day. I don’t think it’s a bad approach per se, but I do feel like it misses out on the best loadout the Odalisques have to offer (the SMG + Contender) and might go some way towards explaining why people aren’t as crazy about the ladies as I am. You also lose out on that second Hafza (usually an HRL, again I’ll get there), which means giving up an important range band and a deadly ARO piece. Finally, that incredible 3-man link bonus is threatened with just a single casualty, drastically reducing your offensive and defensive capabilities.

Now the Haris is a given if you’re trying to run a core of something else (e.g. KTS or Djanbazans) and I don’t blame people for running it this way, but I’d urge more folks to give the Core a second look. This is how I build mine

Odalisque Spitfire
Odalisque SMG/Contender
Odalisque SMG/Contender
Hafza FO
Hafza HRL

Suddenly that’s a rather terrifying package of close range firepower, I’ve got a solid ranged weapon to march up the board with as team leader, and I still get to keep my valuable specialist and spitfire while arguably shedding the much less important rifle + LSG. Not bad. Where I do consider the Haris model actually is IN a core like this, running a combat group with something like:

Odalisque Spitfire
Odalisque SMG/Contender
Odalisque Haris
Hafza FO
Hafza FO
Hafza HRL
Sekban HRL
Sekban Doctor
Sekban Haris

It’s a pretty cool list template actually, because you can mix-and-match which list is the Haris or Core upon deployment according to your needs, and the spare Hafza FO lets you shore up one of the links if it breaks to help maintain full strength, or replace a member of the Haris if you want to leave a man behind and escort a specialist up the table. That’s the kind of flexibility you get with QK and is one of the main strengths of the sectorial – use it, love it!

Side note – that lone model Sekban/Odalisque looks very conspicuous standing by their lonesome and most people will think it’s a Hafza, so it’s pretty funny when it turns around to spray them with a real template!   


Really these belong in their own article, but what I will do is discuss the use of Hafza here within the context of the link. Really these guys are serving three main purposes here – keeping the cost of the link down because they’re cheaper than the ladies, masking which model has the real Spitfire (which is good, because people want that gone!) and bringing capabilities to the link that they otherwise can’t get.

With the latter, what we’re mainly concerned with are two primary profiles. The FO loadout let’s Odalisques escort a scoring model up the table, which is essential to most scenarios, and more important on Odalisques vs. any other link because they otherwise can’t score! Amusingly enough, you also gain a valuable flash pulse ARO, which is nice to have. Finally, the HRL loadout simply rocks in any 5-man team, but again Odalisques benefit more than most in QK because they otherwise simply lack long range weapons, so both Hafza I consider really important choices to have.

We’ll touch more upon Hafza in their own article, but given the importance of both types of models, I think you can see why I naturally gravitate towards having 2 of them…


As the first article in my series on QK, it’s not hard to see why I picked Odalisques to focus on. Most people tend to only run them as a Haris or pick other core links to focus on, and while the models are just stunning visually, they don’t get enough love. But with a crazy level of both flexibility and power, they’re a really interesting choice to drop on the table, and can leave even a great opponent in fits once they get close enough to really unleash hell and break some hearts.

That’s all for me this time folks, but I’ll be back with more QK thoughts soon! 

Saturday, August 12, 2017

Goodbye for Now

Greetings comrades!

Kyle, the Pride of Rodina here. It's with a very heavy and vodka-infused heart that I announce I'll be stepping down from Pride of Rodina and as a member of the larger Infinity community. My personal life has taken a bit of a turn away from wargaming for now, while I focus on my personal life and my career. Thank you to each and every comrade who's supported me and PoR since the beginning. You people are the best kind of people out there. I'd buy you a shot of vodka if I could. Thank you to all of you who've bought merchandise and who've helped me keep PoR afloat and allowed me to donate prizes to events and do our special giveaways every once and a while.

Now, don't get all teary eyed and act like I'm dying! I'll be back, this isn't a permanent thing. However, I can't tell you when I'll be back. Just know, someday I'll return. You'll smell blin and vodka in the distance and you'll know that I'm returning. Until then, I'll leave PoR in the hands of the capable writers that have helped make it exactly what it is today. I'll still be around to do things behind the scenes and occasionally say something about Kazaks and how much I love Veteran Kazaks, Scouts, and Antipodes.

That's it for now, comrades. Pride of Rodina, signing off. May your bottles never run empty and may your dice roll crits a'plenty. See you next time.

Friday, August 11, 2017

Tactics: Bringing the Right Tool (Gun) for the Job

It's been a while comrades! I've received a lot of requests to do a piece about different weapons in Infinity and when/why to bring them, so we're going to take a trip down to the shooting range and try out a few of these rascals:

There are a few different classes of weapons: ARO, Active Turn, Counters, Long Range, Short Range, and Mid-range.

Wednesday, July 26, 2017

Pulpi Talk: TR Bots

Welcome back for another Pulpi Talk!

This time we're trying something a little different to hope to provide you guys with regular weekly content and something with a bit of a more casual fun "discussion" format. Each week, the team and I are going to chat for a little bit about a given topic in infinity, chime in with our thoughts, and talk about how it influences our gameplay on the tabletop.  

So this week's topic will be: TR bots - Yay or Nay?

  • How do you guys use them (if you do).
  • How do you support them? (Engineer? Hacker for MM:L2?)
  • Any particular factions/sectorials where you think they excel?

Saturday, July 22, 2017

Hobby Time: Welcome to Dawn Part 3

This is probably the second installment, so get ready to see the big finale in a month or so. Everything is soooo clooooose to being done! Just a few more details here and there and then BAM! Completed.

As always, feel free to add any questions, comments, tips, etc. as we move along! Also, I would like to apologize if there are some missing in between photos, as I was kind of in a mad dash to get everything done.

Wednesday, July 19, 2017

Ariadna Wotan: Fourth Weekly Honors

Greetings comrades!

It's time to honor three more Ariadna commanders for their exceptional service out on the fronts of Wotan. This week we honor Arkhos94, Hazok, and Btrain Buchanan.

Arkhos94 is a monster when it comes to reports and winning. Folks seem to only think about a few high profile commanders when it comes to those within the Ariadna Wotan force, but it's folks like Arkhos94 that really bring glory to Dawn! Every report they have is exceptionally well done, the terrain is gorgeous (the occasional unpainted ones are exempt), they have beautifully painted troops and is an active force within our briefing room. It's commanders like Arkhos94 that win wars, not just battles, for factions.

Friday, July 14, 2017

HtHoI: Greg Strom

It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Greg Strom is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Tuesday, July 11, 2017

Ariadna Wotan: Third Weekly Honors

Greetings comrades!

It's time to honor three more Ariadna commanders for their exceptional service out on the fronts of Wotan. This week we honor Hakuna, Deltakilo, and DestroyClocks

Hakuna is a true comrade and is always ready for defend Dawn and Ariadna. He always supports his fellow Ariadnans out on the field; providing encouragement and chanting warcrys to inspire us. He never disappoints and never lets us down. Not only does he support his comrades, he's also a mean fighting machine. He's out there going toe-to-toe with those who wish to see Ariadna perish. Hakuna is one of the truest comrades we could have out in Wotan and I am glad to consider him one of ours.

Friday, July 7, 2017

Guest Writer: Zen and the Art of Playing Competitive Morats

This time around we have a very special guest article. Joel Traveller, aka RattlerNXT, talks about how to play Morats, getting in the right "Zen" for them.

Hola Infin-idels!

Image result for infinity morats

It has been awhile since I have blessed the interwebs with my deep, deep thoughts but hip-deep in Wotan, I thought I would share my thoughts and opinions on Morats.

Tuesday, July 4, 2017

Ariadna Wotan: Second Weekly Honors

Greetings comrades!

It's time to honor three more Ariadna commanders for their exceptional service out on the fronts of Wotan. This week we honor Cazboab, Shooter TSR, and Cabaray. Shall we begin?

Cazboab has been churning out reports like crazy since the campaign has started and doubly so this week. He's a true patriot to the Ariadna cause and has been supportive of our mission since day one. A veteran from Flamestrike, a High Commander, and avid member of the briefing room, Caz (as we sometimes call him), is a true Ariadnan at heart. We would be lost without his service and more so without the amount of points he provides Ariadna with.

Friday, June 30, 2017

Deep Thought: Pride of Rodina is Not so Proud

As many of you know, I attended Twinfinity a couple of weeks ago and as many of you don't know, I attended a local convention and played some more Infinity over the most recent weekend. I may call myself the "Pride of Rodina", but I made no one proud during these events...not even Rodina :'(
A very sad Spetsnaz
While I believe I maintained a fairly good amount of sportsmanship, I didn't put up much of a fight for any of my opponents. Dice were rolling cold and I made a fair amount of tactical boo-boo's. Out of the 14 games I played, I won only 3 of them. My lists were sub-par and I was not pleased with much of anything I did during these events. I won't go into the nitty-gritty details of it all, but I will spout out some of the lessons I've learned in hopes that others will learn from my mistakes:

Wednesday, June 28, 2017

Hobby Time: Summer Projects and The QK Challenge

Well like most of you, the combination of a slow (read: HOT) summer and work to do has slowed my more conventional gaming and painting to a crawl, but as I've been working on a few odds and ends, I figured this would be a great time to share a few of them with you so you can see what I've been up to :)

This will be a bit of a brief post, but there is something of an interesting announcement and some purty pictures, it's going to be a fun afternoon of reading! 

The Table!

Monday, June 26, 2017

Ariadna Wotan: First Weekly Honors

Greetings comrades!

From now on we'll be recognizing three heroes out on the Ariadnan Wotan front every week for their service, excellent battle reports, awesome deeds to push the front forward, etc. This week we honor Blitzm3tal, The_mad_kazak, and Skybrush Threepwind. Shall we begin?

Blitzm3tal only has two reports done so far, but both of his reports are beautiful and exceptionally well-written. You can tell they put in as much thought and effort into writing these up as they do playing. The tables are gorgeous, the models are beautiful, and there are plenty of fantastic pictures to help you see the action.

Monday, June 19, 2017

Tactics: Joint Operations with Armored (K)Nights (JOAN)

Earlier this year, the controversial Tech Bee made a few waves in the Infinity community, with many comments around her lack of engineering status and even more about her scantily clad attire. Since then, she’s largely been and gone, with most seeing the Tech Bee as a nicety - another extra if you will to fill out the remaining points in the list, or a way to grab yourself a cheap specialist to sit on homefield objectives.

But it was around this time of year that I discovered something even more interesting – a sum of all the parts, so to speak. It just so happened that I was reading Daboarder’s fantastic Massed Armor Operations thread (essentially running 5 HI or 2 TAGs - see here), and something… clicked. 

Wednesday, June 7, 2017


Mission can be found here:


"We have reports that the Combined Army has infiltrated Stygir-1. Be vigilant and don't hesitate to engage as soon as you see them. Watch each other's backs, in case they try anything sneaky," radioed the Pride of Rodina to his strike-team. "We can't let the Combined Army to gain a foothold in this area, even if we have to do the handiwork ourselves".

The Pride of Rodina was confident his team wouldn't fail. They've ran numerous operations against the alien scourge before and this one was no different. Just a simple sweep of the Stygir's internal habitat deck. Little did he expect what would happen next....

Saturday, June 3, 2017

Hobby Time: Welcome to Dawn, Part 2

It's been almost two months since the last update, but I think it's well worth the wait. Now you'll get to see it all coming together and what it's supposed to look like, minus the vegetation (still trying to figure out a great way to do this) and paint.

As always, if you have any questions, advice, better ideas, or comments, feel free to shoot them my way!

Friday, June 2, 2017

Ariadna Wotan: Hunting Party Breakdown

+++Welcome to the Ariadna Wotan Mission Training holo-simulator. Which mission would you like to simulate today?+++


+++Thank you for the input. Uploading mission parameters to field and creating holo-simulation. Please standby. While you wait, please familiarize yourself with mission parameters. Would you like to go over mission parameters?+++


+++Excellent, let us begin+++

Thursday, May 25, 2017

Hobby Time: Swiss Guard Hacker

I've never done a painting article before, but with the slew of hardcore tactical advise out there we normally have up, I figured something like this would make an interesting change of pace.

So when I showed off my Swiss Hacker conversion to the group, immediately everybody was pretty keen to see that awesome model painted up, and our editor came up with a brilliant idea:

"Why don't you do a step-by-step painting tutorial of it?"

Why not indeed? I did admittedly swallow nervously at the prospect, as while it's one thing to showcase your finest finished work, showing the horrible mess involved in getting there is another thing entirely. But then I thought hey, why not? Maybe somebody will find it useful, maybe somebody will get some ideas, maybe it'll just prove that even without a professional painting service, you can get lovely looking models on the table?

So here she is:

Tuesday, May 23, 2017

Tactics: Supporting The Ultimate Argument (TAGs)

How to Back Up A PanOceania TAG

It’s all well and good to talk about how good PanOceania TAGs are (and I’ve been known to drone on about that topic at great length), but making them work on the table is a little more complicated than slapping one down and then winning. Some of what a new commander needs to learn is about tactical choices with their TAG, but you also need to know what to take to support your TAG.

So, with that in mind, what ARE the important options to support a TAG in PanOceania?

Well, I think the units you should be considering are:

Friday, May 12, 2017

ITS: Breaking Down the Past Three Years

The Infinity Tournament System. The pinnacle of tournament play within the Infinity community. It's interesting to see what's hot and what's not, as well as the impact certain products had on the community as a whole. It's also just interesting to see how the amount of players playing each faction during Infinity tournaments (the ones that are recorded anyway), so let's back down the stats and see what we can cook up!

Before we do that though. I'd like to thank two people for their help with this article. 'HellLois', the master of ITS himself, for all of the data he puts into the articles that were used for this piece (this one, this one, and this one).  Also, for helping me track down those articles. Second, I'd like to thank fellow blogger, Freddie of Under Bourak's Sun, for his work on doing the prevalence measurements (here's the statistics that he cooked up, for reference).

Wednesday, May 10, 2017

HtHoI: Freddie Barnes

It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Freddie Barnes is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Monday, May 8, 2017

NCA Tactica - Part 2 (Medium/Heavy Infantry/TAGs)

After a lengthy hiatus (AME - entirely my fault, SORRY!), we’re back with Part 2 (Part 1) of our ongoing NCA Tactica collaboration, bringing together our top NCA writers all together in one place to give you their breakdown of the faction.

This week, we’ll be focusing on the more armored end of the spectrum, concentrating on the small number of elite medium infantry choices, the big dangerous heavy infantry options, and of course, both of our mighty tags. Just as before, we’ll be giving you a full breakdown of each unit, it’s various options, and usage on the tabletop, hopefully shedding some light on how to use those more expensive NCA choices.

- Bolts
- Black Friar
- ORCs
- Aquila Guard
- Swiss Guard
- Uhlan
- Squalo

Friday, May 5, 2017

Guest Writer: The Insanity of Dawn

Written by Saint, from the Infinity forums, and published with his permission.

This planet was going to drive him crazy or kill him, maybe both; he really hoped it wasn't both. If it wasn't the miserable weather or the damned corporate guys (being the frustrating combination of ambitious insistent and utterly clueless), it was the brass trying to bend over backwards to meet their stupid and terrible ideas. They weren't trying to kill you, unlike everything else. The locals, well, they where a different story; if it's not some Caledonian running at with a sword as big as he is (which is big!) that can cut the best armor like a ration pack, it's a Merovingian ambush that happens fast and leaves everyone asking bad questions like "where are they shooting from" and "why isn't that APC stopping". Or you're fighting Kazaks who use enough firepower to make a Yan Hao blush, or the Americans who use enough fire that you wonder how the whole planet isn't just a scorched ember. Don't forget to toss in the mines everywhere and I mean it quite literally. Lastly, there are the real natives, Cristo Santo, he'd be having nightmares for the rest of his life about those things. They where enough to make sure he'd only ever own cats for the rest of his life.

Wednesday, May 3, 2017

HtHoI: Scott Yanos

It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Scott Yanos is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Also, from now on we will be abbreviating the name of this series as I'm getting kind of tired of typing it all out, when there's a heading image right below it that already says it....

Friday, April 28, 2017

Guest Writer: METT-TC – Applications to Decision in Infinity

An article by TriggerPuller9000

Image result for METT-TC


From a judgment and decision-making standpoint, Infinity is an exceptionally complex game due to both the number of parameters impacting every decision, and the lethality of the game system – a single FtF roll has the potential to drastically swing the course of the game. Even in a single order, a very large number of parameters must be taken into consideration. These include parameters that are easily quantifiable, such as modifiers to each participant in a Face to Face roll, as well as parameters that are far more difficult to quantify, such as the impact of a given result on the state of the table and, by extension, the mission. Lots of newer players have communicated to me a similar experience, “I am beginning my turn, but I don’t know what to do!” The purpose of this article is to discuss a decision-making technique typically employed at the platoon or company level by military commanders during the planning phase of an operation, and how you can apply this technique to make better decisions in Infinity. 

Tuesday, April 25, 2017

Tactics: Armand "Le Muet"

Everybody’s super secret alien-outcast, supreme sniper, and special operative for somebody… Armand “Le Muet” is arguably one of the coolest characters in the whole of the Human Sphere (seriously, go read his fluff).

And while Le Muet works for all vanilla factions and has been with us for a while, he is surprisingly under-rated and chronically underplayed. Something not helped by the fact that he was an ITS exclusive for his first year, and only just received a full release sculpt for general use, last year.

But in true Lazarus fashion, it’s time to turn this ship around. No bounty hunter this awesome deserves to sit gathering dust on anybody’s shelves...

Let’s take a look, shall we?

Friday, April 21, 2017

Deep Thought: List Writing In Infinity

The Perfect List?

There’s been a lot of discussion of list building principles around my neck of the woods recently. It’s largely driven by newer players who are trying to get their heads around this complex aspect of Infinity, but it’s far from a dead conversation, even amongst those who have been playing for years. I find myself giving the same advice repeatedly, so I thought I’d put that together into an article.

Thursday, April 20, 2017

Humanizing the Humans of Infinity: Gerardo González

It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Gerardo González is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Tuesday, April 18, 2017

Humanizing the Humans of Infinity: Kyle Randolph (aka Pride of Rodina)

It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Kyle Randolph is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits (just kidding, I'm actually both parts).

Thursday, April 13, 2017

Hobby Time: Welcome to Dawn, Part 1

Not only do I write articles and not only do I paint, build, and convert Infinity models, I sometimes create terrain too! 'Welcome to Dawn' is the code-name of my current terrain project and the title of the series that will be featuring my journey through creating the coolest and greatest Dawn-inspired table that I can create!

Note, my plan is to make a more wild, swampy, and ruined table than an actual settlement on Dawn. The backstory is that this used to be a populace town, until the wars ruined it and the planet started taking it back over. There will be remnant military vehicles, current shanties trying to refurbish the town, ruined buildings/shanties, trees, swamp ponds, ruined and rusted pipelines, old industrial buildings, etc. The coolest part about this project is that most of it will be created by my own hands and supplies I can muster, and this is the first time I've actually scratch built terrain. It'll be interesting to see how it shapes up.

If throughout any point you have a question on how I made something or what material I used, please feel free to ask!

Monday, April 10, 2017

Guest Writer: Ghazi Muttawi'ah, A Beginner's Guide

This article was written for us by Scott from the blog The Sword of Haqqislam, as part of our 'Blog Comarde' program. Go check out his blog for all kinds of articles and info about Haqqislam (including an article written by the Pride of Rodina about the Ayyar) and follow the Haqqislam High Command Facebook page to stay up to date with Scott's blog and any info regarding Haqqislam coming out of Wotan. Without further ado....

Ah, the Ghazi Muttawi'ah, the bane of many opponents and one that sows discord across the battlefield - but only if you know how to use them. This is why I am here writing this beginner's guide. Muttawi'ah (from here on known as Mutts) are another finesse tool that come from the finesse Sectorial - Hassassin Bahram. Vanilla Haqqislam can also use them, and I highly suggest that you do. They won't be expert killers or complete many objectives but what they will do is strike at your opponent's order pool to reduce the amount of regular orders they have during their turn, break up pesky fireteams to reduce the bonuses they get and immobilize + isolate any hackable units that are HI, remotes or TAGs. This is why you will hear many lament about seeing Mutts on the board and they may even target them first to get them off the board. Much as a regular PanOceania opponent of mine has done after I immobilized his Knight of Montessa and Tikbalang; he now has sworn vengeance on my Mutts, which is fine, because he is spending orders his first turn to eliminate 5 point models. That is the true insidious nature of the Mutt: If left alone, they will wreck havoc but if you go to take care of them, you are spending orders to eliminate units that don't have much effect on the rest of the army. This is why many Haqqislam players are so glad that they got smoke with HSN3, it makes them well worth their points. Without further delay, let us delve deep into the dreaded Ghazi Muttawi'ah!

Friday, April 7, 2017

Product Review: Happy Seppuku Base Stamps

Greetings once again! Boy, it’s been a while since I’ve crawled out to share something with you all, hasn’t it? Well, I blame those sneaky Kazak spies infiltrating my bunker and stealing all my whiskey. They’re jealous, you know, with only bland, flavorless vodka to drink…

Anyway, I’m here with a bit of something new! Today I’ll be doing a product review of the base stamps from Happy Seppuku! These little widgets are a handy way to create that fancy, sculpted base look for a fraction of the price of cast resin. So let’s dive in!

Thursday, March 30, 2017

Tactics: Suppressing Fire

For as long as most of us have been playing, suppressing fire has always been one of the first things to catch our eye as a way to help defend yourself in the reactive turn. After all, when you know you’re going to get hammered by a big burst 4 weapon, what could be better than jumping up from Burst 1 to Burst 3 and imposing a -3 mod on them in return, helping you to even the odds a bit? Hell, if you’re hauling around an HMG of your own and sprinted halfway up the table on a merciless rampage, suppressing fire is even fixing your -3 range band within 8” too. Not half bad.

For many reasons, it should come as no surprise that you frequently hear newer players argue that suppressing is amazing. “Why you wouldn’t suppress everything you can on the reactive turn?” one guy asked me not that long ago. And it’s a fair question, because on paper, suppressing sounds really strong. The thing is though, suppressing has a number of serious weaknesses that have to be considered first.

Monday, March 27, 2017

Tactics: Using Stompy Robots to Stomp Things

"It’s a right of passage to use a TAG in a game of Infinity. They’re more than likely the models that first caught your attention when you were considering playing the game and they’re more than likely the models you wanted to use for your first game. Who doesn’t want to stomp things with a big stompy robot, right? Well, if you’ve tried, then you’ve more than likely had the experience of having your TAG’s clock cleaned at some point. Nothing is more disappointing than watching that beautiful model you spent all that time on getting blown to pieces thanks to some Ariadnan jerk with an autocannon (you’re welcome). Let the Pride of Rodina give you a few tips on how to effectively use your stompy robot to stomp some things!"
I wrote this article for our Blog Comrade Freddie, so you can find the rest of it over there.

Thursday, March 23, 2017

Pulpi Talk: The EPIC Aquila Guard vs. the SUBPAR Hsien

Paying homage to the Coffee Talk skits and everyone's favorite octopus, this new article series we're starting at Pride of Rodina, we invite our writers to a little chat to discuss a topic. It's not just a piece written by one writer addressing the readers directly. Instead, it's a piece where the readers get to witness a debate or discussion between us at PoR (with a few insults, puns, and jokes thrown in for good measure) and we writers get to directly interact within an article. The point is to create a dialogue and get a few different perspectives and ideas in at once. For the first part in this series, we decided to have a debate about the Aquila and Hsien. Enjoy and let us know what you think of this new series! - Pride of Rodina

AME: So, your friendly neighborhood fellas are here to have a debate!  Now, I know why I (A Mão Esquerda) am arguing for my side, but it’s slightly foggy as to why Pride of Rodina is making arguments on behalf of the Jade Empire, but, you know, STAVKA and those (curses in English, Portuguese and Spanish) in Yanjing are always plotting something, so…

PoR: Well, um….(oh crap, why am I defending Yu Jing?) You know that saying ‘an enemy of my enemy is my friend’? That’s why! Anything to destroy you filthy PanO dogs, even if it means I have to defend why the Hsien is better than that boring, old Aquila Guard (which we all know both are inferior to Veteran Kazaks, anyway).

Wednesday, March 22, 2017

Humanizing the Humans of Infinity: Tommy Back

It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Tommy Back is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Monday, March 20, 2017

Tactics: Ariadna Camo Guide

As I wrote these pieces for our Blog Comrade Peter, I won't be publishing the whole articles here. Instead, I'll post links to them, so you can read the original articles on his blog, along with checking out his sweet pictures and commentaries. They're broken down by their respective sectorials, enjoy:

Part 1: Kazaks

Part 2: Scots

Part 3: Americans

Part 4: French

Friday, March 17, 2017

Guest Writer: Why Play Corregidor

An article by Gerardo, of  A Bordo de Corregidor, for our Blog Comrade program.

Having such nice profiles like the Interventors, so sexy miniatures like the Moiras and the new Bakunin starter, and such efficient units like Pi-Well, the Corregidor Sectorial seems to have a disadvantage against Bakunin or Vanilla Nomads, some questions resound on the background: Is not the strong part of the Nomads the Hacking skills? Where is the TO here? Piloted TAG?!

My name is Gerardo, also known as Aikas and I am a proud man of Corregidor, and let me tell you something: Corregidor has many things to offer in game and in quality miniatures. So, let’s get on board and enjoy the travel, just remember that on the mother-ship there are only mixed toilets and that an erroneous gaze could give you a lot of trouble: a black eye or a broken nose, depending on the Corregidoreño (or Corregidoreña). Also please, if you have some stomach problems, do not accept the food from the merchants.

Thursday, March 16, 2017

Hobby Time: Lazarus0909's Ariadna Project

Well it’s been a while since I’ve had a chance to put much up here, in fact perhaps a month since my last submission for POR. A combination though of the laptop’s integrated GPU/motherboard dying and the pickup of work have kept me away from writing anything that hasn’t been kept behind the scenes.

Still, the result of all of this has actually left me with the opportunity to get some more painting done, and the pleasant upshot of this marks a particularly momentous occasion…

… I have finally painted my entire Ariadna army!

With some 60 models to do and roughly completing one each week around work and other commitments, this has been a truly massive undertaking. But rather than just babble on about the joys of highlighting, washing and painting many many tiny eyes, I figured pictures always speak louder than words, right? So after double checking any paint chips and marking my remaining arcs, yesterday I undertook a rather lengthy photo-shoot, complete with my lovely concrete area mat I use at home. 

Let’s have a look, shall we? I’ve decided to break everything down to individual nations (basically each sectorial, but minus the overlapping units every time!), but I’ll also share some of my favorite individual models and some whole army shots at the end.

Friday, March 10, 2017

Deep Thought; Tech Bee, Just a Distraction?

Bootleg Beauty

Ever since the original Bootleg model, the PanOceania Tech-Bee has been something of a focal point for certain kinds of Infinity related discussion. For many this was an example of the kind of sexism that they don’t want to see in their wargaming, while others saw it as an expression of the Manga inspiration of Infinity and simply part of the background design aesthetic of the game.

One thing which helped to keep the tone of discussions in check was the fact that the Tech-Bee was firmly relegated to the Bootleg modelling and painting range, only appearing on Infinity tabletops when serious players did conversions. However, all this changed in late 2016 when news spread from a Bostria seminar appearance that this was soon to change.

Tuesday, March 7, 2017

Deep Thought: Why I Play Bakunin

Fluff Reasons

You know, there's something appealing about the idea of just a bunch of weirdo, nut-job, space anarchists hanging out together, just doing whatever it is they do. Something about a 'refuge for the world's most unappreciated' is an interesting idea. No matter who you are, as long as you respect others, Bakunin has a place for you. It's kind of a Utopian idea, when you compare it to today's world and it's a refreshing idea. It's odd to see all of the different cultures that smash together to make up Bakunin. You've got run away AI, hyper-feminist, face-punching anarchists, body-modified beings, lab experiments, humanity's best engineering minds, special police forces, black-ops operatives, and bizarre feminist cultists who hate robots.

Friday, March 3, 2017

Guest Writer: Guide to Understanding the 'ARO Piece'

A piece written by Freddie of  Under Bourak's Sun, a blog about a new Haqqislam player's journey into the world of Infinity and Haqqislam. A Blog Comrade here at Pride of Rodina.

In this article I'm addressing two topics that fall under the umbrella of AROs. These are:
  1. What are the goals of an ARO piece?
  2. What makes a good ARO piece?

This piece of writing is about what I want an ARO piece to achieve and how I choose an ARO piece based on these objectives. You'll notice here that I'm referring to ARO pieces rather than AROs. The reason for this is that I'm presenting a broad look at the specific units we choose to include in our lists and leave exposed in the opponent's turn in order to generate AROs, not on the "small" detail of which ARO action to pick.These seem to be reasonably simple questions - but with a lot of scope for varied answers. As always I'm going to preface the article with a disclaimer about safe uncertainty. Safe uncertainty is my current position in which I'm secure in the knowledge that I've constructed some truths and opinions about the game from my experience, but I'm also open to the idea that my perceived truths may be incomplete or even wrong. I'm happy with what I know but realise that others may know more or disagree.

Monday, February 27, 2017

Humanizing the Humans of Infinity: Peter Balogh

It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Peter Balogh is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Friday, February 24, 2017

Deep Thought: ALEPH, Vedic Style!
It is one of the peculiarities of Infinity that while some forces have a range of Sectorial options, there are others which (despite existing in potentia, sometimes for years) we cannot yet field as an independent force. of the most infamous of these is the Vedic forces of ALEPH. So called by the name and background inspiration they take from the Vedic Hindu tradition, as opposed to the Greek mythological source of the Steel Phalanx. Technically speaking these units are the Special Situations Section of the ALEPH forces, and contain largely remote and lhost units directly controlled by ALEPH.
It is important to open with a note on the aesthetic of the ALEPH forces, especially those in the Vedic options. This is one place where the anime influence of Infinity is clear, and the style of some of the minis might not be to the taste of players who want a more “military” look. However you should keep in mind that (Posthumans aside) every model you put on the table is an artificial personality within a perfect biomechanical shell. In other words, the sexy is there because that’s what we humans think “perfect” looks like… and ALEPH is always striving to give us what we want.