Thursday, May 25, 2017

Hobby Time: Swiss Guard Hacker

I've never done a painting article before, but with the slew of hardcore tactical advise out there we normally have up, I figured something like this would make an interesting change of pace.

So when I showed off my Swiss Hacker conversion to the group, immediately everybody was pretty keen to see that awesome model painted up, and our editor came up with a brilliant idea:

"Why don't you do a step-by-step painting tutorial of it?"

Why not indeed? I did admittedly swallow nervously at the prospect, as while it's one thing to showcase your finest finished work, showing the horrible mess involved in getting there is another thing entirely. But then I thought hey, why not? Maybe somebody will find it useful, maybe somebody will get some ideas, maybe it'll just prove that even without a professional painting service, you can get lovely looking models on the table?

So here she is:


Tuesday, May 23, 2017

Tactics: Supporting The Ultimate Argument (TAGs)

How to Back Up A PanOceania TAG

It’s all well and good to talk about how good PanOceania TAGs are (and I’ve been known to drone on about that topic at great length), but making them work on the table is a little more complicated than slapping one down and then winning. Some of what a new commander needs to learn is about tactical choices with their TAG, but you also need to know what to take to support your TAG.

So, with that in mind, what ARE the important options to support a TAG in PanOceania?

Well, I think the units you should be considering are:


Friday, May 12, 2017

ITS: Breaking Down the Past Three Years



The Infinity Tournament System. The pinnacle of tournament play within the Infinity community. It's interesting to see what's hot and what's not, as well as the impact certain products had on the community as a whole. It's also just interesting to see how the amount of players playing each faction during Infinity tournaments (the ones that are recorded anyway), so let's back down the stats and see what we can cook up!

Before we do that though. I'd like to thank two people for their help with this article. 'HellLois', the master of ITS himself, for all of the data he puts into the articles that were used for this piece (this one, this one, and this one).  Also, for helping me track down those articles. Second, I'd like to thank fellow blogger, Freddie of Under Bourak's Sun, for his work on doing the prevalence measurements (here's the statistics that he cooked up, for reference).

Wednesday, May 10, 2017

HtHoI: Freddie Barnes


It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Freddie Barnes is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Monday, May 8, 2017

NCA Tactica - Part 2 (Medium/Heavy Infantry/TAGs)

After a lengthy hiatus (AME - entirely my fault, SORRY!), we’re back with Part 2 (Part 1) of our ongoing NCA Tactica collaboration, bringing together our top NCA writers all together in one place to give you their breakdown of the faction.


This week, we’ll be focusing on the more armored end of the spectrum, concentrating on the small number of elite medium infantry choices, the big dangerous heavy infantry options, and of course, both of our mighty tags. Just as before, we’ll be giving you a full breakdown of each unit, it’s various options, and usage on the tabletop, hopefully shedding some light on how to use those more expensive NCA choices.

- Bolts
- Black Friar
- ORCs
- Aquila Guard
- Swiss Guard
- Uhlan
- Squalo

Friday, May 5, 2017

Guest Writer: The Insanity of Dawn



Written by Saint, from the Infinity forums, and published with his permission.

This planet was going to drive him crazy or kill him, maybe both; he really hoped it wasn't both. If it wasn't the miserable weather or the damned corporate guys (being the frustrating combination of ambitious insistent and utterly clueless), it was the brass trying to bend over backwards to meet their stupid and terrible ideas. They weren't trying to kill you, unlike everything else. The locals, well, they where a different story; if it's not some Caledonian running at with a sword as big as he is (which is big!) that can cut the best armor like a ration pack, it's a Merovingian ambush that happens fast and leaves everyone asking bad questions like "where are they shooting from" and "why isn't that APC stopping". Or you're fighting Kazaks who use enough firepower to make a Yan Hao blush, or the Americans who use enough fire that you wonder how the whole planet isn't just a scorched ember. Don't forget to toss in the mines everywhere and I mean it quite literally. Lastly, there are the real natives, Cristo Santo, he'd be having nightmares for the rest of his life about those things. They where enough to make sure he'd only ever own cats for the rest of his life.

Wednesday, May 3, 2017

HtHoI: Scott Yanos


It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Scott Yanos is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Also, from now on we will be abbreviating the name of this series as I'm getting kind of tired of typing it all out, when there's a heading image right below it that already says it....

Friday, April 28, 2017

Guest Writer: METT-TC – Applications to Decision in Infinity

An article by TriggerPuller9000

Image result for METT-TC

Introduction


From a judgment and decision-making standpoint, Infinity is an exceptionally complex game due to both the number of parameters impacting every decision, and the lethality of the game system – a single FtF roll has the potential to drastically swing the course of the game. Even in a single order, a very large number of parameters must be taken into consideration. These include parameters that are easily quantifiable, such as modifiers to each participant in a Face to Face roll, as well as parameters that are far more difficult to quantify, such as the impact of a given result on the state of the table and, by extension, the mission. Lots of newer players have communicated to me a similar experience, “I am beginning my turn, but I don’t know what to do!” The purpose of this article is to discuss a decision-making technique typically employed at the platoon or company level by military commanders during the planning phase of an operation, and how you can apply this technique to make better decisions in Infinity. 


Tuesday, April 25, 2017

Tactics: Armand "Le Muet"

Everybody’s super secret alien-outcast, supreme sniper, and special operative for somebody… Armand “Le Muet” is arguably one of the coolest characters in the whole of the Human Sphere (seriously, go read his fluff).


And while Le Muet works for all vanilla factions and has been with us for a while, he is surprisingly under-rated and chronically underplayed. Something not helped by the fact that he was an ITS exclusive for his first year, and only just received a full release sculpt for general use, last year.


But in true Lazarus fashion, it’s time to turn this ship around. No bounty hunter this awesome deserves to sit gathering dust on anybody’s shelves...


Let’s take a look, shall we?


Friday, April 21, 2017

Deep Thought: List Writing In Infinity

The Perfect List?

There’s been a lot of discussion of list building principles around my neck of the woods recently. It’s largely driven by newer players who are trying to get their heads around this complex aspect of Infinity, but it’s far from a dead conversation, even amongst those who have been playing for years. I find myself giving the same advice repeatedly, so I thought I’d put that together into an article.



Thursday, April 20, 2017

Humanizing the Humans of Infinity: Gerardo González


It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Gerardo González is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Tuesday, April 18, 2017

Humanizing the Humans of Infinity: Kyle Randolph (aka Pride of Rodina)





It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Kyle Randolph is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits (just kidding, I'm actually both parts).

Thursday, April 13, 2017

Hobby Time: Welcome to Dawn, Part 1

Not only do I write articles and not only do I paint, build, and convert Infinity models, I sometimes create terrain too! 'Welcome to Dawn' is the code-name of my current terrain project and the title of the series that will be featuring my journey through creating the coolest and greatest Dawn-inspired table that I can create!

Note, my plan is to make a more wild, swampy, and ruined table than an actual settlement on Dawn. The backstory is that this used to be a populace town, until the wars ruined it and the planet started taking it back over. There will be remnant military vehicles, current shanties trying to refurbish the town, ruined buildings/shanties, trees, swamp ponds, ruined and rusted pipelines, old industrial buildings, etc. The coolest part about this project is that most of it will be created by my own hands and supplies I can muster, and this is the first time I've actually scratch built terrain. It'll be interesting to see how it shapes up.

If throughout any point you have a question on how I made something or what material I used, please feel free to ask!

Monday, April 10, 2017

Guest Writer: Ghazi Muttawi'ah, A Beginner's Guide

This article was written for us by Scott from the blog The Sword of Haqqislam, as part of our 'Blog Comarde' program. Go check out his blog for all kinds of articles and info about Haqqislam (including an article written by the Pride of Rodina about the Ayyar) and follow the Haqqislam High Command Facebook page to stay up to date with Scott's blog and any info regarding Haqqislam coming out of Wotan. Without further ado....

Ah, the Ghazi Muttawi'ah, the bane of many opponents and one that sows discord across the battlefield - but only if you know how to use them. This is why I am here writing this beginner's guide. Muttawi'ah (from here on known as Mutts) are another finesse tool that come from the finesse Sectorial - Hassassin Bahram. Vanilla Haqqislam can also use them, and I highly suggest that you do. They won't be expert killers or complete many objectives but what they will do is strike at your opponent's order pool to reduce the amount of regular orders they have during their turn, break up pesky fireteams to reduce the bonuses they get and immobilize + isolate any hackable units that are HI, remotes or TAGs. This is why you will hear many lament about seeing Mutts on the board and they may even target them first to get them off the board. Much as a regular PanOceania opponent of mine has done after I immobilized his Knight of Montessa and Tikbalang; he now has sworn vengeance on my Mutts, which is fine, because he is spending orders his first turn to eliminate 5 point models. That is the true insidious nature of the Mutt: If left alone, they will wreck havoc but if you go to take care of them, you are spending orders to eliminate units that don't have much effect on the rest of the army. This is why many Haqqislam players are so glad that they got smoke with HSN3, it makes them well worth their points. Without further delay, let us delve deep into the dreaded Ghazi Muttawi'ah!

Friday, April 7, 2017

Product Review: Happy Seppuku Base Stamps



Greetings once again! Boy, it’s been a while since I’ve crawled out to share something with you all, hasn’t it? Well, I blame those sneaky Kazak spies infiltrating my bunker and stealing all my whiskey. They’re jealous, you know, with only bland, flavorless vodka to drink…

Anyway, I’m here with a bit of something new! Today I’ll be doing a product review of the base stamps from Happy Seppuku! These little widgets are a handy way to create that fancy, sculpted base look for a fraction of the price of cast resin. So let’s dive in!

Thursday, March 30, 2017

Tactics: Suppressing Fire

For as long as most of us have been playing, suppressing fire has always been one of the first things to catch our eye as a way to help defend yourself in the reactive turn. After all, when you know you’re going to get hammered by a big burst 4 weapon, what could be better than jumping up from Burst 1 to Burst 3 and imposing a -3 mod on them in return, helping you to even the odds a bit? Hell, if you’re hauling around an HMG of your own and sprinted halfway up the table on a merciless rampage, suppressing fire is even fixing your -3 range band within 8” too. Not half bad.


For many reasons, it should come as no surprise that you frequently hear newer players argue that suppressing is amazing. “Why you wouldn’t suppress everything you can on the reactive turn?” one guy asked me not that long ago. And it’s a fair question, because on paper, suppressing sounds really strong. The thing is though, suppressing has a number of serious weaknesses that have to be considered first.





Monday, March 27, 2017

Tactics: Using Stompy Robots to Stomp Things


"It’s a right of passage to use a TAG in a game of Infinity. They’re more than likely the models that first caught your attention when you were considering playing the game and they’re more than likely the models you wanted to use for your first game. Who doesn’t want to stomp things with a big stompy robot, right? Well, if you’ve tried, then you’ve more than likely had the experience of having your TAG’s clock cleaned at some point. Nothing is more disappointing than watching that beautiful model you spent all that time on getting blown to pieces thanks to some Ariadnan jerk with an autocannon (you’re welcome). Let the Pride of Rodina give you a few tips on how to effectively use your stompy robot to stomp some things!"
I wrote this article for our Blog Comrade Freddie, so you can find the rest of it over there.

Thursday, March 23, 2017

Pulpi Talk: The EPIC Aquila Guard vs. the SUBPAR Hsien

Paying homage to the Coffee Talk skits and everyone's favorite octopus, this new article series we're starting at Pride of Rodina, we invite our writers to a little chat to discuss a topic. It's not just a piece written by one writer addressing the readers directly. Instead, it's a piece where the readers get to witness a debate or discussion between us at PoR (with a few insults, puns, and jokes thrown in for good measure) and we writers get to directly interact within an article. The point is to create a dialogue and get a few different perspectives and ideas in at once. For the first part in this series, we decided to have a debate about the Aquila and Hsien. Enjoy and let us know what you think of this new series! - Pride of Rodina



AME: So, your friendly neighborhood fellas are here to have a debate!  Now, I know why I (A Mão Esquerda) am arguing for my side, but it’s slightly foggy as to why Pride of Rodina is making arguments on behalf of the Jade Empire, but, you know, STAVKA and those (curses in English, Portuguese and Spanish) in Yanjing are always plotting something, so…


PoR: Well, um….(oh crap, why am I defending Yu Jing?) You know that saying ‘an enemy of my enemy is my friend’? That’s why! Anything to destroy you filthy PanO dogs, even if it means I have to defend why the Hsien is better than that boring, old Aquila Guard (which we all know both are inferior to Veteran Kazaks, anyway).

Wednesday, March 22, 2017

Humanizing the Humans of Infinity: Tommy Back



It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Tommy Back is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Monday, March 20, 2017

Tactics: Ariadna Camo Guide



As I wrote these pieces for our Blog Comrade Peter, I won't be publishing the whole articles here. Instead, I'll post links to them, so you can read the original articles on his blog, along with checking out his sweet pictures and commentaries. They're broken down by their respective sectorials, enjoy:

Part 1: Kazaks

Part 2: Scots

Part 3: Americans

Part 4: French

Friday, March 17, 2017

Guest Writer: Why Play Corregidor

An article by Gerardo, of  A Bordo de Corregidor, for our Blog Comrade program.

Having such nice profiles like the Interventors, so sexy miniatures like the Moiras and the new Bakunin starter, and such efficient units like Pi-Well, the Corregidor Sectorial seems to have a disadvantage against Bakunin or Vanilla Nomads, some questions resound on the background: Is not the strong part of the Nomads the Hacking skills? Where is the TO here? Piloted TAG?!

My name is Gerardo, also known as Aikas and I am a proud man of Corregidor, and let me tell you something: Corregidor has many things to offer in game and in quality miniatures. So, let’s get on board and enjoy the travel, just remember that on the mother-ship there are only mixed toilets and that an erroneous gaze could give you a lot of trouble: a black eye or a broken nose, depending on the Corregidoreño (or Corregidoreña). Also please, if you have some stomach problems, do not accept the food from the merchants.


Thursday, March 16, 2017

Hobby Time: Lazarus0909's Ariadna Project

Well it’s been a while since I’ve had a chance to put much up here, in fact perhaps a month since my last submission for POR. A combination though of the laptop’s integrated GPU/motherboard dying and the pickup of work have kept me away from writing anything that hasn’t been kept behind the scenes.

Still, the result of all of this has actually left me with the opportunity to get some more painting done, and the pleasant upshot of this marks a particularly momentous occasion…

… I have finally painted my entire Ariadna army!


With some 60 models to do and roughly completing one each week around work and other commitments, this has been a truly massive undertaking. But rather than just babble on about the joys of highlighting, washing and painting many many tiny eyes, I figured pictures always speak louder than words, right? So after double checking any paint chips and marking my remaining arcs, yesterday I undertook a rather lengthy photo-shoot, complete with my lovely concrete area mat I use at home. 

Let’s have a look, shall we? I’ve decided to break everything down to individual nations (basically each sectorial, but minus the overlapping units every time!), but I’ll also share some of my favorite individual models and some whole army shots at the end.

Friday, March 10, 2017

Deep Thought; Tech Bee, Just a Distraction?

Bootleg Beauty


Ever since the original Bootleg model, the PanOceania Tech-Bee has been something of a focal point for certain kinds of Infinity related discussion. For many this was an example of the kind of sexism that they don’t want to see in their wargaming, while others saw it as an expression of the Manga inspiration of Infinity and simply part of the background design aesthetic of the game.

One thing which helped to keep the tone of discussions in check was the fact that the Tech-Bee was firmly relegated to the Bootleg modelling and painting range, only appearing on Infinity tabletops when serious players did conversions. However, all this changed in late 2016 when news spread from a Bostria seminar appearance that this was soon to change.


Tuesday, March 7, 2017

Deep Thought: Why I Play Bakunin

Fluff Reasons


You know, there's something appealing about the idea of just a bunch of weirdo, nut-job, space anarchists hanging out together, just doing whatever it is they do. Something about a 'refuge for the world's most unappreciated' is an interesting idea. No matter who you are, as long as you respect others, Bakunin has a place for you. It's kind of a Utopian idea, when you compare it to today's world and it's a refreshing idea. It's odd to see all of the different cultures that smash together to make up Bakunin. You've got run away AI, hyper-feminist, face-punching anarchists, body-modified beings, lab experiments, humanity's best engineering minds, special police forces, black-ops operatives, and bizarre feminist cultists who hate robots.



Friday, March 3, 2017

Guest Writer: Guide to Understanding the 'ARO Piece'

A piece written by Freddie of  Under Bourak's Sun, a blog about a new Haqqislam player's journey into the world of Infinity and Haqqislam. A Blog Comrade here at Pride of Rodina.

In this article I'm addressing two topics that fall under the umbrella of AROs. These are:
  1. What are the goals of an ARO piece?
  2. What makes a good ARO piece?

This piece of writing is about what I want an ARO piece to achieve and how I choose an ARO piece based on these objectives. You'll notice here that I'm referring to ARO pieces rather than AROs. The reason for this is that I'm presenting a broad look at the specific units we choose to include in our lists and leave exposed in the opponent's turn in order to generate AROs, not on the "small" detail of which ARO action to pick.These seem to be reasonably simple questions - but with a lot of scope for varied answers. As always I'm going to preface the article with a disclaimer about safe uncertainty. Safe uncertainty is my current position in which I'm secure in the knowledge that I've constructed some truths and opinions about the game from my experience, but I'm also open to the idea that my perceived truths may be incomplete or even wrong. I'm happy with what I know but realise that others may know more or disagree.

Monday, February 27, 2017

Humanizing the Humans of Infinity: Peter Balogh



It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Peter Balogh is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Friday, February 24, 2017

Deep Thought: ALEPH, Vedic Style!



http://www.data-sphere.net/wp-content/uploads/2014/04/ALEPH.png
It is one of the peculiarities of Infinity that while some forces have a range of Sectorial options, there are others which (despite existing in potentia, sometimes for years) we cannot yet field as an independent force.
http://i.imgur.com/U5bA7Tq.jpgOne of the most infamous of these is the Vedic forces of ALEPH. So called by the name and background inspiration they take from the Vedic Hindu tradition, as opposed to the Greek mythological source of the Steel Phalanx. Technically speaking these units are the Special Situations Section of the ALEPH forces, and contain largely remote and lhost units directly controlled by ALEPH.
It is important to open with a note on the aesthetic of the ALEPH forces, especially those in the Vedic options. This is one place where the anime influence of Infinity is clear, and the style of some of the minis might not be to the taste of players who want a more “military” look. However you should keep in mind that (Posthumans aside) every model you put on the table is an artificial personality within a perfect biomechanical shell. In other words, the sexy is there because that’s what we humans think “perfect” looks like… and ALEPH is always striving to give us what we want.

Tuesday, February 21, 2017

Deep Thought: Keeping the Hobby Fresh



We all know the feeling. It happens to the best of us. You've been playing Infinity (or other wargame of choice) for years, playing the same games against the same people. The luster has worn off the pearl, and you're starting to lose interest. The honeymoon is over, and the game has grown stale.

It's Sgt. Rock again, and I want to address something that I've had to deal with myself very recently. We've all been there with some sort of hobby; be it a favorite video game, a creative pursuit like writing or painting, or a miniatures wargame. You've been at it for a long time, and you've fallen into a rut. Your interest is starting to wander. Before you shelve those models, however, I thought I'd share my thoughts on how to refresh our particular little pastime. Delineated below are my ideas for keeping Infinity fresh and fun.

Thursday, February 16, 2017

NCA Tactica - Part 1 (Light Infantry/Skirmishers)

Intro


When I first approached the Pride of Rodina and my fellow writers, there was a lot of interest in doing more tactica style pieces, and certainly it seems to be something we’re finding that you readers out in the community enjoy as well. With a few Pano players among our ranks, it only seemed like a matter of time after the excellent SAA tactica went up that a couple of us wanted to do something comprehensive on the amazing Neoterra Capitaline Army (NCA) sectorial... And so, RFJ and I went to work on putting something interesting together for you all.

Of course, what authoritative guide on the NCA sectorial would be complete without the input of one of the best and most highly regarded NCA players out there - our multi-event winning NCA general, also known as Barakiel on the forums! We were very fortunate to have both his input and his interest in putting together this work, culminating in not just two of the best NCA players among our regular writers, but also the valuable guest input from an expert in our Infinity community.

Tuesday, February 14, 2017

Tactics: Getting the Most Out of Your JSA Specialists



You like robo-samurai, ninjas, and gangster bikers, eh? Yeah, I can't blame you. Only problem is, how do you do objectives? You've got only a few specialists and so many options for kicking in doors or destroying the opposition, but stealing intel. from a console in the middle of no where? Not exactly what a faction dedicated to robo-samurai excels at. In other words, eliminating the enemy can be pretty easy to figure out for JSA, but doing objectives can be a wee bit complicated.

Let me help you figure out the right specialists for the job and cover ways to help them achieve their mission.

Thursday, February 9, 2017

Guest Writer: Welcome to Infinity (Try Not to Get Shot)


A guest article written by Bob Lindstrom

If there’s one thing I’ve noticed about Infinity, it’s that there are plenty of articles for what Infinity is, but very few on exactly how to get into it.  Coming from someone who enjoys tabletop skirmishes, I freakin’ LOVE this game.  I love the theme, I love the rules, I love the models, and I love the community.  That being said, it’s not the easiest game to get into; Infinity starter boxes just contain the models, and nothing else.  I’ve only been playing for 6 months, and there is still a lot more for me to take in.  This game is complex, and when I had a question, I was lucky enough to have a friend who helped me out (and also helped write this article).  There is very little hand-holding when it comes to Infinity, and while a lot of the resources are free online, having a roadmap on where to find them would certainly have benefited me.

So, for all the new players out there, consider this your roadmap for getting started in this exciting, fast-paced, tabletop game.

From one noob to another, welcome to the world of Infinity! Try not to get shot.


Monday, February 6, 2017

Battle Report: LVO Writeup - One Gopnik's Attempt to Take the Crown

So... The Las Vegas Open (LVO). :)

Having planned to attend months ago, this event was a long time coming. This huge national event was held at Bally's Casino, and people flew in from all over to be here. Fortunately for our little group, we were the locals, and the event was a mere 30 minutes drive away!



Friday, February 3, 2017

Humanizing the Humans of Infinity: Guillermo Hernandez



It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Guillermo Hernandez is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Monday, January 30, 2017

Guest Writer: The Art of Losing








This article comes to us from the ever generous and butt kicking Peter, of 'Straight Outta Caledonia'. Make sure to give his blog a gander! It's a superb blog about the finer things in life...just kidding. It's about Caledonia and Peter's fun adventures of being a WarCor.

Lately I have been playing more casually which means I have made my army lists more for fun than just for winning. As an unexpected side effect it helped me to analyze better why I have lost games and I thought it would make for a good article. I can't guarantee this will cover all possible reasons why games are lost but it should be the most common reasons.

Saturday, January 28, 2017

Deep Thought: One Year of PoR, Wrapped Up






I started this blog on January 27th, 2016 (I know I'm a day late), in hopes of creating an Infinity blog to help out newer players and give veterans a little something-something to think about. In the first month, I received a total of 271 views. Humble beginnings, but better than nothing. I pushed harder to produce more of that sweet PoR content and I pushed harder to help the community as much as I could. Little did I realize that my hard work would pay off...

Friday, January 27, 2017

Tactics: CRABBOTS!!! Oh, and other armies got something, too, I guess...

The Inner Hexahedron here again, and we’re reporting that we’ve got CRABS!  Well, Crabbots, that is, and all of the joy and wonder that they bring…  and that EI and ALEPH got the same…  sort of thing, as well…  and the Ateks from the rest of the Sphere might have gotten something too...


As you might have guessed, we’re taking a look at the various and sundry TAG pilots that CB dropped on us last week, and all of the fun and games that’s brought in for everyone!

Tuesday, January 24, 2017

Deep Thought: The 6-Man Link - Because Accidents Happen



"A 6 man link? Lazarus0909, have you gone mad," you might say. After all, there's no such thing as a 6 man link. Fireteams, by their very nature, are capped at 5 (or fewer) members. But that doesn't mean that, AVA permitting, you still can't build you army list with one.


By now you might be scratching your head confused, but we're actually dealing with an interesting concept that crops up every now and then and can be a very viable list building strategy. The notion is actually surprisingly simple - include a "spare" link team member in your list, so that if one member in the link team goes down, you can reform the link at full strength with the surviving 4 members + the spare to make a full strength link again.

Saturday, January 21, 2017

Tactics: Closing the Gap, a Guide to CC

"But, Pride of Rodina, Infinity's a game about shooting stuff, how is close combat a viable option?" Hear me out, I promise you'll understand by the time I'm done here! Yes, Infinity's focus is on shooting, but don't let that steer you away from close combat. If used properly, close combat can be a real game changer. As pointed out earlier, since Infinity is a ranged-based game, not many troops are capable in close combat. Those that are can easily make short work of any opposition.

Copied over from my sister blog, which you can find here.

Wednesday, January 11, 2017

Humanizing the Humans of Infinity: Matt Jester



It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Matt Jester is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Tuesday, January 10, 2017

Tactics: The Chronicles of the 356th Independent TAG Company, Part 2



As we prepare for whatever changes and tweaks are coming down the pike with updates to ITS and the TAGLine, let’s finish off our quick jaunt into the wonderful world for G:RP TAGs and the joy that they bring to the hearts and smiles to the faces of the HYPERPOWER’s players everywhere.  As a reminder, you can see Part 1 of my breakdown of PanOceania’s TAGs here, and, as always, questions, comments, concerns and quibbles are welcome, either here on the blog, or through the forums, or via Facebook.  If you ask it, your (un)friendly neighborhood Inner Hexahedron Officer will answer it (just don’t blame me if you don’t like the answer…)!

Friday, January 6, 2017

Tactics: Using the Harbinger of Death (Spetsnaz)

The Harbinger himself: Ivan, the Spetsnaz HMG
The Spetsnaz is an efficient killing machine. Everything about it is geared towards eliminating your opponent's models and orders. It's a harbinger of death, that continuously reaps souls until it, too, has its own soul taken from it. The Spetsnaz isn't afraid of any target and they're quite capable of eliminating any target, with relative ease. Silent, deadly, efficient, and precise, those are the marks of a Spetsnaz. Be wary, for when you stare out into the void, the Spetsnaz stares back. However, even the best of tools require some practice before they can be allowed to perform up to their own potential; the Spetsnaz is no different.

Tuesday, January 3, 2017

Guest Writer: Bots From Above (in ALEPH, ISS, and NCA), Tactica



By: Jason Christopher James Farley, aka Admiral JCJF

The Garuda is a light, airborne deployable, rapid assault remote in the service of the Special Situations Section of ALEPH. In terms of background we are told:

“Garuda, the fabulous bird ridden by the Vedic god Vishnu, has given its name to the Immediate Tactical Deployment Bots of the Special Situations Section. The Garuda is a light Remote model used for armed reconnaissance and airborne assault.
It has orbital and sub-orbital deployment capacity, able to be launched from spaceships, heavy unmanned gliders or a range of other airborne craft. The Garuda’s tactical profile is based on speed. Its rapid deployment to any point of an operation zone is its main feature, but once landed, speed remains a basic offensive/defensive element. Its light structure and protection make the Garuda a fragile remote, but it remains a lethal combatant. Its mimetic system, advanced fire control and great mobility confer the Garuda a high first shot kill probability, increasing its combat lifespan. If a quick kill is needed, the Garuda Tactbot is the best option to swiftly end any combat.”[i]