Wednesday, July 26, 2017

Pulpi Talk: TR Bots

Welcome back for another Pulpi Talk!

This time we're trying something a little different to hope to provide you guys with regular weekly content and something with a bit of a more casual fun "discussion" format. Each week, the team and I are going to chat for a little bit about a given topic in infinity, chime in with our thoughts, and talk about how it influences our gameplay on the tabletop.  

So this week's topic will be: TR bots - Yay or Nay?

  • How do you guys use them (if you do).
  • How do you support them? (Engineer? Hacker for MM:L2?)
  • Any particular factions/sectorials where you think they excel?


- Oh boy. I'll get into that in a little bit. That one's a can of worms for me...

Image result for can of worms
- Seemed appropriate! 


- I'll start us off then, haha! I think TR bots can be very hit or miss. I only have access to them in Pano at the moment, but I think they can be very effective in the right setup. In NCA and SAA, I tend to have issues with SWC, and so including one over say, a Bulleteer or Peacemaker with a Spitfire is definitely a conscious decision. But getting that cheap HMG in there alone is definitely valuable, and they're quick enough to relocate in a pinch. 

Usually if I am including one, I'm taking the Engineer for sure. The Hacker is definitely a bit more thorny (outside of Specops) because SWC is a big problem, and even more so in SAA because the line troop hacker is that much more expensive (thanks to having an LGL as well as the standard hacking device). 

However, having Marksmanship Lvl2 I think is absolutely invaluable. People can't easily "-12" you anymore (e.g. cover, TO, surprise shot) and so a Crit always remains a possibility. For this reason alone, I say I always try to include a hacker, but understand those that don't.

- My own Sierra Dronbot, fresh off the painting table!


- I like to use TR bots as cheap attack pieces. Sometimes, a faction/army doesn't have a good, cheap, and reliable attack piece (looking at you Hassassins, with your few HMG options), so slapping some supportware on those silly things means you've got a real killer! Sure, they might be a bit order intensive, but eh. Also, I like to keep a repeater bot next to them, for some cheap orders and cheap hacking coverage to allow for easy buffing. Sometimes, I use them as ARO pieces, but only after I get supportware on them. So if I'm going first, then maybe I'll use them for ARO duty on first turn. If I'm going second though, then I save them for ARO duty on second turn.

- Deadly Hassassin firepower, the Shihab HMG!


- For me, TR HMGs are a fun but seldom chosen option. As backup attack pieces, they tend to lose out to the Bulleteer, and they are too easily removed by a TO sniper (or Missile) to be valuable against forces with easy access to those. When I do take them, I look for lateral lines of fire, across rather than down the table. I'm looking to constrain aggressive mobility or free access to objectives, rather than aggressively targeting the enemy deployment. But with backup from their own TO models in Hidden Deployment, either close range with Infiltration or long range with heavy weapons, they can become an even more deadly threat.

To me, the Engineer and Hacker support for remotes is essential. It simply makes too much of a difference to their survivability and threat. Being able to pull an SWC weapon up from two levels of unconscious, and effectively bump it to BS 14 and Shock is invaluable. Thanks to the overall moderate cost of the package (61pts for TR HMG, Engineer+PalBot, and Line Hacker) it is easy to support it with plenty of orders. In that kind of environment they can be very effective, combining speed with a solid attack.

- Aforementioned Bulleteer competition...


- Okay, TR bots... Preface: my rule is that anything that inconveniences me in this game, that my faction doesn't have (in this case, Ariadna – and don't you dare pull that “But the Uragan is TR!” crap with me. Uragans aren't worth their weight in goosefeathers as TR bots.) is bullcrap. 

TR bots, therefore, are bullcrap. All jesting aside, I really don't like them. They make the learning curve on the game much, much steeper, because you have to get your butt chewed up by them A LOT to learn how to deal with them. Sure, there are plenty of hard counters, but from the perspective of someone who's new to the game (or in my case, just not very good) it can be extraordinarily frustrating because they make any sort of movement in their field of fire outright impossible. They can shut down huge swathes of the table, and that's very frustrating. Of all the things I had to learn to deal with in Infinity as a new player, TR bots are the one that pissed me off the most to the point of almost a table-flipping rage quit. 

- Ya'll knew this meme was coming...

They also tend to become a crutch for those that use them. It's really annoying to see the same goddamn bot in every list some players make. They can also severely unbalance low point games... because at 200 points, a 25 point bot isn't that much to spend, and unless you've planned for exactly that contingency with sniper rifles and/or missile launchers, you're in for a really difficult time, because they're very order intensive to take out otherwise.

Thankfully, they're becoming pretty rare in my meta. Everyone figured out a long time ago how to deal with them, and since nobody's come up with a novel new application for them, they don't make appearances that often anymore. These days, it's much more about setting up coverage on multiple firelanes and using coordinated orders to put people into suppressing fire and having two missile or heavy rocket launchers in 5 man links. 

Now, I almost never use them when I play PanO, because I can usually find a much better platform for an HMG. They're too fragile, they're too big to take cover easily (and they can't go prone), their BS isn't spectacular, and you pretty much have to follow them with a repeater to keep the Marksmanship up on them for them to actually reliably win gunfights. Plus, with PanO, my only engineer option is WIP 12, so he's more likely to break it further than fix it if it goes down. 

There is one player who no longer plays around here (sadly, he moved away) that did something actually interesting with his, rather than just parking it on a rooftop and putting Marksmanship L2 on it every turn. He plays Nomads, and he would actually make use of that Climbing Plus on his Reaktion Zonds to actively go hunting with them. He used them as offensive pieces that happened to have stellar defensive capability. Which actually made them a lot more dangerous and annoying.


- Mmmmm... TR bots... the source of many, Many, MANY tears for my opponents, and typically very few for me. I ADORE the Sierra and the Zayin, and the headaches they cause my opponents. Getting one of them up on a building? Beautiful, just beautiful. I love how with that HMG, they are generally speaking on 2s at worst (which, yes, isn't nice, but crits happen) but they give that weight of dice that can cut down on the enemy's chances in the FtF. Additionally, the fact that much of my local meta just seems to ignore TR REMs is just wonderful for me. 

Truth be told, there's really only one other player in our meta who uses any kind ARO piece, but they play Bakunin, so it's Sin Eaters. I find that they make it very simple, depending on terrain of course, to lock down a large swath of the board and to really force your opponent into the teeth of some of your heavier hitters. Anything that can force my opponent to confine themselves to one side of the board, or eat up more of their orders to try and deal with it, works well for me. 

I find them to work best with Camo. I plan to keep using them as I expand out into Haqq and other forces, because they just work well for me. I also find that, even without any buffs from a Hacker, that they can be useful to go hunting with. As a final note, they will always have a special place in my heart after I rolled three Critical Successes on Kitsune. After a performance like that, they will always be in my toolkit.


TR bots are definitely a piece with prescence in infinity, and whether you love or hate them, you're bound to see them crop up somewhere on the tabletop. 

We hope you folks enjoyed this nice bit of light morning reading to go with your coffee (or an evening glass of beer, depending on where you are in the world!). If this format is something you'd like to see more of in the future, let us know and we'll try to make it part of your weekly lineup.

So tune in next week for more Pulpi Talk :)  

Saturday, July 22, 2017

Hobby Time: Welcome to Dawn Part 3

This is probably the second installment, so get ready to see the big finale in a month or so. Everything is soooo clooooose to being done! Just a few more details here and there and then BAM! Completed.

As always, feel free to add any questions, comments, tips, etc. as we move along! Also, I would like to apologize if there are some missing in between photos, as I was kind of in a mad dash to get everything done.

Wednesday, July 19, 2017

Ariadna Wotan: Fourth Weekly Honors

Greetings comrades!

It's time to honor three more Ariadna commanders for their exceptional service out on the fronts of Wotan. This week we honor Arkhos94, Hazok, and Btrain Buchanan.

Arkhos94 is a monster when it comes to reports and winning. Folks seem to only think about a few high profile commanders when it comes to those within the Ariadna Wotan force, but it's folks like Arkhos94 that really bring glory to Dawn! Every report they have is exceptionally well done, the terrain is gorgeous (the occasional unpainted ones are exempt), they have beautifully painted troops and is an active force within our briefing room. It's commanders like Arkhos94 that win wars, not just battles, for factions.

Friday, July 14, 2017

HtHoI: Greg Strom

It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Greg Strom is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Tuesday, July 11, 2017

Ariadna Wotan: Third Weekly Honors

Greetings comrades!

It's time to honor three more Ariadna commanders for their exceptional service out on the fronts of Wotan. This week we honor Hakuna, Deltakilo, and DestroyClocks

Hakuna is a true comrade and is always ready for defend Dawn and Ariadna. He always supports his fellow Ariadnans out on the field; providing encouragement and chanting warcrys to inspire us. He never disappoints and never lets us down. Not only does he support his comrades, he's also a mean fighting machine. He's out there going toe-to-toe with those who wish to see Ariadna perish. Hakuna is one of the truest comrades we could have out in Wotan and I am glad to consider him one of ours.

Friday, July 7, 2017

Guest Writer: Zen and the Art of Playing Competitive Morats

This time around we have a very special guest article. Joel Traveller, aka RattlerNXT, talks about how to play Morats, getting in the right "Zen" for them.

Hola Infin-idels!

Image result for infinity morats

It has been awhile since I have blessed the interwebs with my deep, deep thoughts but hip-deep in Wotan, I thought I would share my thoughts and opinions on Morats.

Tuesday, July 4, 2017

Ariadna Wotan: Second Weekly Honors

Greetings comrades!

It's time to honor three more Ariadna commanders for their exceptional service out on the fronts of Wotan. This week we honor Cazboab, Shooter TSR, and Cabaray. Shall we begin?

Cazboab has been churning out reports like crazy since the campaign has started and doubly so this week. He's a true patriot to the Ariadna cause and has been supportive of our mission since day one. A veteran from Flamestrike, a High Commander, and avid member of the briefing room, Caz (as we sometimes call him), is a true Ariadnan at heart. We would be lost without his service and more so without the amount of points he provides Ariadna with.

Friday, June 30, 2017

Deep Thought: Pride of Rodina is Not so Proud

As many of you know, I attended Twinfinity a couple of weeks ago and as many of you don't know, I attended a local convention and played some more Infinity over the most recent weekend. I may call myself the "Pride of Rodina", but I made no one proud during these events...not even Rodina :'(
A very sad Spetsnaz
While I believe I maintained a fairly good amount of sportsmanship, I didn't put up much of a fight for any of my opponents. Dice were rolling cold and I made a fair amount of tactical boo-boo's. Out of the 14 games I played, I won only 3 of them. My lists were sub-par and I was not pleased with much of anything I did during these events. I won't go into the nitty-gritty details of it all, but I will spout out some of the lessons I've learned in hopes that others will learn from my mistakes:

Wednesday, June 28, 2017

Hobby Time: Summer Projects and The QK Challenge

Well like most of you, the combination of a slow (read: HOT) summer and work to do has slowed my more conventional gaming and painting to a crawl, but as I've been working on a few odds and ends, I figured this would be a great time to share a few of them with you so you can see what I've been up to :)

This will be a bit of a brief post, but there is something of an interesting announcement and some purty pictures, it's going to be a fun afternoon of reading! 

The Table!

Monday, June 26, 2017

Ariadna Wotan: First Weekly Honors

Greetings comrades!

From now on we'll be recognizing three heroes out on the Ariadnan Wotan front every week for their service, excellent battle reports, awesome deeds to push the front forward, etc. This week we honor Blitzm3tal, The_mad_kazak, and Skybrush Threepwind. Shall we begin?

Blitzm3tal only has two reports done so far, but both of his reports are beautiful and exceptionally well-written. You can tell they put in as much thought and effort into writing these up as they do playing. The tables are gorgeous, the models are beautiful, and there are plenty of fantastic pictures to help you see the action.

Monday, June 19, 2017

Tactics: Joint Operations with Armored (K)Nights (JOAN)

Earlier this year, the controversial Tech Bee made a few waves in the Infinity community, with many comments around her lack of engineering status and even more about her scantily clad attire. Since then, she’s largely been and gone, with most seeing the Tech Bee as a nicety - another extra if you will to fill out the remaining points in the list, or a way to grab yourself a cheap specialist to sit on homefield objectives.

But it was around this time of year that I discovered something even more interesting – a sum of all the parts, so to speak. It just so happened that I was reading Daboarder’s fantastic Massed Armor Operations thread (essentially running 5 HI or 2 TAGs - see here), and something… clicked. 

Wednesday, June 7, 2017


Mission can be found here:


"We have reports that the Combined Army has infiltrated Stygir-1. Be vigilant and don't hesitate to engage as soon as you see them. Watch each other's backs, in case they try anything sneaky," radioed the Pride of Rodina to his strike-team. "We can't let the Combined Army to gain a foothold in this area, even if we have to do the handiwork ourselves".

The Pride of Rodina was confident his team wouldn't fail. They've ran numerous operations against the alien scourge before and this one was no different. Just a simple sweep of the Stygir's internal habitat deck. Little did he expect what would happen next....

Saturday, June 3, 2017

Hobby Time: Welcome to Dawn, Part 2

It's been almost two months since the last update, but I think it's well worth the wait. Now you'll get to see it all coming together and what it's supposed to look like, minus the vegetation (still trying to figure out a great way to do this) and paint.

As always, if you have any questions, advice, better ideas, or comments, feel free to shoot them my way!

Friday, June 2, 2017

Ariadna Wotan: Hunting Party Breakdown

+++Welcome to the Ariadna Wotan Mission Training holo-simulator. Which mission would you like to simulate today?+++


+++Thank you for the input. Uploading mission parameters to field and creating holo-simulation. Please standby. While you wait, please familiarize yourself with mission parameters. Would you like to go over mission parameters?+++


+++Excellent, let us begin+++

Thursday, May 25, 2017

Hobby Time: Swiss Guard Hacker

I've never done a painting article before, but with the slew of hardcore tactical advise out there we normally have up, I figured something like this would make an interesting change of pace.

So when I showed off my Swiss Hacker conversion to the group, immediately everybody was pretty keen to see that awesome model painted up, and our editor came up with a brilliant idea:

"Why don't you do a step-by-step painting tutorial of it?"

Why not indeed? I did admittedly swallow nervously at the prospect, as while it's one thing to showcase your finest finished work, showing the horrible mess involved in getting there is another thing entirely. But then I thought hey, why not? Maybe somebody will find it useful, maybe somebody will get some ideas, maybe it'll just prove that even without a professional painting service, you can get lovely looking models on the table?

So here she is:

Tuesday, May 23, 2017

Tactics: Supporting The Ultimate Argument (TAGs)

How to Back Up A PanOceania TAG

It’s all well and good to talk about how good PanOceania TAGs are (and I’ve been known to drone on about that topic at great length), but making them work on the table is a little more complicated than slapping one down and then winning. Some of what a new commander needs to learn is about tactical choices with their TAG, but you also need to know what to take to support your TAG.

So, with that in mind, what ARE the important options to support a TAG in PanOceania?

Well, I think the units you should be considering are:

Friday, May 12, 2017

ITS: Breaking Down the Past Three Years

The Infinity Tournament System. The pinnacle of tournament play within the Infinity community. It's interesting to see what's hot and what's not, as well as the impact certain products had on the community as a whole. It's also just interesting to see how the amount of players playing each faction during Infinity tournaments (the ones that are recorded anyway), so let's back down the stats and see what we can cook up!

Before we do that though. I'd like to thank two people for their help with this article. 'HellLois', the master of ITS himself, for all of the data he puts into the articles that were used for this piece (this one, this one, and this one).  Also, for helping me track down those articles. Second, I'd like to thank fellow blogger, Freddie of Under Bourak's Sun, for his work on doing the prevalence measurements (here's the statistics that he cooked up, for reference).

Wednesday, May 10, 2017

HtHoI: Freddie Barnes

It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Freddie Barnes is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Monday, May 8, 2017

NCA Tactica - Part 2 (Medium/Heavy Infantry/TAGs)

After a lengthy hiatus (AME - entirely my fault, SORRY!), we’re back with Part 2 (Part 1) of our ongoing NCA Tactica collaboration, bringing together our top NCA writers all together in one place to give you their breakdown of the faction.

This week, we’ll be focusing on the more armored end of the spectrum, concentrating on the small number of elite medium infantry choices, the big dangerous heavy infantry options, and of course, both of our mighty tags. Just as before, we’ll be giving you a full breakdown of each unit, it’s various options, and usage on the tabletop, hopefully shedding some light on how to use those more expensive NCA choices.

- Bolts
- Black Friar
- ORCs
- Aquila Guard
- Swiss Guard
- Uhlan
- Squalo

Friday, May 5, 2017

Guest Writer: The Insanity of Dawn

Written by Saint, from the Infinity forums, and published with his permission.

This planet was going to drive him crazy or kill him, maybe both; he really hoped it wasn't both. If it wasn't the miserable weather or the damned corporate guys (being the frustrating combination of ambitious insistent and utterly clueless), it was the brass trying to bend over backwards to meet their stupid and terrible ideas. They weren't trying to kill you, unlike everything else. The locals, well, they where a different story; if it's not some Caledonian running at with a sword as big as he is (which is big!) that can cut the best armor like a ration pack, it's a Merovingian ambush that happens fast and leaves everyone asking bad questions like "where are they shooting from" and "why isn't that APC stopping". Or you're fighting Kazaks who use enough firepower to make a Yan Hao blush, or the Americans who use enough fire that you wonder how the whole planet isn't just a scorched ember. Don't forget to toss in the mines everywhere and I mean it quite literally. Lastly, there are the real natives, Cristo Santo, he'd be having nightmares for the rest of his life about those things. They where enough to make sure he'd only ever own cats for the rest of his life.

Wednesday, May 3, 2017

HtHoI: Scott Yanos

It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Scott Yanos is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Also, from now on we will be abbreviating the name of this series as I'm getting kind of tired of typing it all out, when there's a heading image right below it that already says it....

Friday, April 28, 2017

Guest Writer: METT-TC – Applications to Decision in Infinity

An article by TriggerPuller9000

Image result for METT-TC


From a judgment and decision-making standpoint, Infinity is an exceptionally complex game due to both the number of parameters impacting every decision, and the lethality of the game system – a single FtF roll has the potential to drastically swing the course of the game. Even in a single order, a very large number of parameters must be taken into consideration. These include parameters that are easily quantifiable, such as modifiers to each participant in a Face to Face roll, as well as parameters that are far more difficult to quantify, such as the impact of a given result on the state of the table and, by extension, the mission. Lots of newer players have communicated to me a similar experience, “I am beginning my turn, but I don’t know what to do!” The purpose of this article is to discuss a decision-making technique typically employed at the platoon or company level by military commanders during the planning phase of an operation, and how you can apply this technique to make better decisions in Infinity. 

Tuesday, April 25, 2017

Tactics: Armand "Le Muet"

Everybody’s super secret alien-outcast, supreme sniper, and special operative for somebody… Armand “Le Muet” is arguably one of the coolest characters in the whole of the Human Sphere (seriously, go read his fluff).

And while Le Muet works for all vanilla factions and has been with us for a while, he is surprisingly under-rated and chronically underplayed. Something not helped by the fact that he was an ITS exclusive for his first year, and only just received a full release sculpt for general use, last year.

But in true Lazarus fashion, it’s time to turn this ship around. No bounty hunter this awesome deserves to sit gathering dust on anybody’s shelves...

Let’s take a look, shall we?

Friday, April 21, 2017

Deep Thought: List Writing In Infinity

The Perfect List?

There’s been a lot of discussion of list building principles around my neck of the woods recently. It’s largely driven by newer players who are trying to get their heads around this complex aspect of Infinity, but it’s far from a dead conversation, even amongst those who have been playing for years. I find myself giving the same advice repeatedly, so I thought I’d put that together into an article.

Thursday, April 20, 2017

Humanizing the Humans of Infinity: Gerardo González

It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Gerardo González is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Tuesday, April 18, 2017

Humanizing the Humans of Infinity: Kyle Randolph (aka Pride of Rodina)

It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Kyle Randolph is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits (just kidding, I'm actually both parts).

Thursday, April 13, 2017

Hobby Time: Welcome to Dawn, Part 1

Not only do I write articles and not only do I paint, build, and convert Infinity models, I sometimes create terrain too! 'Welcome to Dawn' is the code-name of my current terrain project and the title of the series that will be featuring my journey through creating the coolest and greatest Dawn-inspired table that I can create!

Note, my plan is to make a more wild, swampy, and ruined table than an actual settlement on Dawn. The backstory is that this used to be a populace town, until the wars ruined it and the planet started taking it back over. There will be remnant military vehicles, current shanties trying to refurbish the town, ruined buildings/shanties, trees, swamp ponds, ruined and rusted pipelines, old industrial buildings, etc. The coolest part about this project is that most of it will be created by my own hands and supplies I can muster, and this is the first time I've actually scratch built terrain. It'll be interesting to see how it shapes up.

If throughout any point you have a question on how I made something or what material I used, please feel free to ask!

Monday, April 10, 2017

Guest Writer: Ghazi Muttawi'ah, A Beginner's Guide

This article was written for us by Scott from the blog The Sword of Haqqislam, as part of our 'Blog Comarde' program. Go check out his blog for all kinds of articles and info about Haqqislam (including an article written by the Pride of Rodina about the Ayyar) and follow the Haqqislam High Command Facebook page to stay up to date with Scott's blog and any info regarding Haqqislam coming out of Wotan. Without further ado....

Ah, the Ghazi Muttawi'ah, the bane of many opponents and one that sows discord across the battlefield - but only if you know how to use them. This is why I am here writing this beginner's guide. Muttawi'ah (from here on known as Mutts) are another finesse tool that come from the finesse Sectorial - Hassassin Bahram. Vanilla Haqqislam can also use them, and I highly suggest that you do. They won't be expert killers or complete many objectives but what they will do is strike at your opponent's order pool to reduce the amount of regular orders they have during their turn, break up pesky fireteams to reduce the bonuses they get and immobilize + isolate any hackable units that are HI, remotes or TAGs. This is why you will hear many lament about seeing Mutts on the board and they may even target them first to get them off the board. Much as a regular PanOceania opponent of mine has done after I immobilized his Knight of Montessa and Tikbalang; he now has sworn vengeance on my Mutts, which is fine, because he is spending orders his first turn to eliminate 5 point models. That is the true insidious nature of the Mutt: If left alone, they will wreck havoc but if you go to take care of them, you are spending orders to eliminate units that don't have much effect on the rest of the army. This is why many Haqqislam players are so glad that they got smoke with HSN3, it makes them well worth their points. Without further delay, let us delve deep into the dreaded Ghazi Muttawi'ah!

Friday, April 7, 2017

Product Review: Happy Seppuku Base Stamps

Greetings once again! Boy, it’s been a while since I’ve crawled out to share something with you all, hasn’t it? Well, I blame those sneaky Kazak spies infiltrating my bunker and stealing all my whiskey. They’re jealous, you know, with only bland, flavorless vodka to drink…

Anyway, I’m here with a bit of something new! Today I’ll be doing a product review of the base stamps from Happy Seppuku! These little widgets are a handy way to create that fancy, sculpted base look for a fraction of the price of cast resin. So let’s dive in!

Thursday, March 30, 2017

Tactics: Suppressing Fire

For as long as most of us have been playing, suppressing fire has always been one of the first things to catch our eye as a way to help defend yourself in the reactive turn. After all, when you know you’re going to get hammered by a big burst 4 weapon, what could be better than jumping up from Burst 1 to Burst 3 and imposing a -3 mod on them in return, helping you to even the odds a bit? Hell, if you’re hauling around an HMG of your own and sprinted halfway up the table on a merciless rampage, suppressing fire is even fixing your -3 range band within 8” too. Not half bad.

For many reasons, it should come as no surprise that you frequently hear newer players argue that suppressing is amazing. “Why you wouldn’t suppress everything you can on the reactive turn?” one guy asked me not that long ago. And it’s a fair question, because on paper, suppressing sounds really strong. The thing is though, suppressing has a number of serious weaknesses that have to be considered first.

Monday, March 27, 2017

Tactics: Using Stompy Robots to Stomp Things

"It’s a right of passage to use a TAG in a game of Infinity. They’re more than likely the models that first caught your attention when you were considering playing the game and they’re more than likely the models you wanted to use for your first game. Who doesn’t want to stomp things with a big stompy robot, right? Well, if you’ve tried, then you’ve more than likely had the experience of having your TAG’s clock cleaned at some point. Nothing is more disappointing than watching that beautiful model you spent all that time on getting blown to pieces thanks to some Ariadnan jerk with an autocannon (you’re welcome). Let the Pride of Rodina give you a few tips on how to effectively use your stompy robot to stomp some things!"
I wrote this article for our Blog Comrade Freddie, so you can find the rest of it over there.

Thursday, March 23, 2017

Pulpi Talk: The EPIC Aquila Guard vs. the SUBPAR Hsien

Paying homage to the Coffee Talk skits and everyone's favorite octopus, this new article series we're starting at Pride of Rodina, we invite our writers to a little chat to discuss a topic. It's not just a piece written by one writer addressing the readers directly. Instead, it's a piece where the readers get to witness a debate or discussion between us at PoR (with a few insults, puns, and jokes thrown in for good measure) and we writers get to directly interact within an article. The point is to create a dialogue and get a few different perspectives and ideas in at once. For the first part in this series, we decided to have a debate about the Aquila and Hsien. Enjoy and let us know what you think of this new series! - Pride of Rodina

AME: So, your friendly neighborhood fellas are here to have a debate!  Now, I know why I (A Mão Esquerda) am arguing for my side, but it’s slightly foggy as to why Pride of Rodina is making arguments on behalf of the Jade Empire, but, you know, STAVKA and those (curses in English, Portuguese and Spanish) in Yanjing are always plotting something, so…

PoR: Well, um….(oh crap, why am I defending Yu Jing?) You know that saying ‘an enemy of my enemy is my friend’? That’s why! Anything to destroy you filthy PanO dogs, even if it means I have to defend why the Hsien is better than that boring, old Aquila Guard (which we all know both are inferior to Veteran Kazaks, anyway).

Wednesday, March 22, 2017

Humanizing the Humans of Infinity: Tommy Back

It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Tommy Back is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Monday, March 20, 2017

Tactics: Ariadna Camo Guide

As I wrote these pieces for our Blog Comrade Peter, I won't be publishing the whole articles here. Instead, I'll post links to them, so you can read the original articles on his blog, along with checking out his sweet pictures and commentaries. They're broken down by their respective sectorials, enjoy:

Part 1: Kazaks

Part 2: Scots

Part 3: Americans

Part 4: French

Friday, March 17, 2017

Guest Writer: Why Play Corregidor

An article by Gerardo, of  A Bordo de Corregidor, for our Blog Comrade program.

Having such nice profiles like the Interventors, so sexy miniatures like the Moiras and the new Bakunin starter, and such efficient units like Pi-Well, the Corregidor Sectorial seems to have a disadvantage against Bakunin or Vanilla Nomads, some questions resound on the background: Is not the strong part of the Nomads the Hacking skills? Where is the TO here? Piloted TAG?!

My name is Gerardo, also known as Aikas and I am a proud man of Corregidor, and let me tell you something: Corregidor has many things to offer in game and in quality miniatures. So, let’s get on board and enjoy the travel, just remember that on the mother-ship there are only mixed toilets and that an erroneous gaze could give you a lot of trouble: a black eye or a broken nose, depending on the Corregidoreño (or Corregidoreña). Also please, if you have some stomach problems, do not accept the food from the merchants.

Thursday, March 16, 2017

Hobby Time: Lazarus0909's Ariadna Project

Well it’s been a while since I’ve had a chance to put much up here, in fact perhaps a month since my last submission for POR. A combination though of the laptop’s integrated GPU/motherboard dying and the pickup of work have kept me away from writing anything that hasn’t been kept behind the scenes.

Still, the result of all of this has actually left me with the opportunity to get some more painting done, and the pleasant upshot of this marks a particularly momentous occasion…

… I have finally painted my entire Ariadna army!

With some 60 models to do and roughly completing one each week around work and other commitments, this has been a truly massive undertaking. But rather than just babble on about the joys of highlighting, washing and painting many many tiny eyes, I figured pictures always speak louder than words, right? So after double checking any paint chips and marking my remaining arcs, yesterday I undertook a rather lengthy photo-shoot, complete with my lovely concrete area mat I use at home. 

Let’s have a look, shall we? I’ve decided to break everything down to individual nations (basically each sectorial, but minus the overlapping units every time!), but I’ll also share some of my favorite individual models and some whole army shots at the end.

Friday, March 10, 2017

Deep Thought; Tech Bee, Just a Distraction?

Bootleg Beauty

Ever since the original Bootleg model, the PanOceania Tech-Bee has been something of a focal point for certain kinds of Infinity related discussion. For many this was an example of the kind of sexism that they don’t want to see in their wargaming, while others saw it as an expression of the Manga inspiration of Infinity and simply part of the background design aesthetic of the game.

One thing which helped to keep the tone of discussions in check was the fact that the Tech-Bee was firmly relegated to the Bootleg modelling and painting range, only appearing on Infinity tabletops when serious players did conversions. However, all this changed in late 2016 when news spread from a Bostria seminar appearance that this was soon to change.

Tuesday, March 7, 2017

Deep Thought: Why I Play Bakunin

Fluff Reasons

You know, there's something appealing about the idea of just a bunch of weirdo, nut-job, space anarchists hanging out together, just doing whatever it is they do. Something about a 'refuge for the world's most unappreciated' is an interesting idea. No matter who you are, as long as you respect others, Bakunin has a place for you. It's kind of a Utopian idea, when you compare it to today's world and it's a refreshing idea. It's odd to see all of the different cultures that smash together to make up Bakunin. You've got run away AI, hyper-feminist, face-punching anarchists, body-modified beings, lab experiments, humanity's best engineering minds, special police forces, black-ops operatives, and bizarre feminist cultists who hate robots.

Friday, March 3, 2017

Guest Writer: Guide to Understanding the 'ARO Piece'

A piece written by Freddie of  Under Bourak's Sun, a blog about a new Haqqislam player's journey into the world of Infinity and Haqqislam. A Blog Comrade here at Pride of Rodina.

In this article I'm addressing two topics that fall under the umbrella of AROs. These are:
  1. What are the goals of an ARO piece?
  2. What makes a good ARO piece?

This piece of writing is about what I want an ARO piece to achieve and how I choose an ARO piece based on these objectives. You'll notice here that I'm referring to ARO pieces rather than AROs. The reason for this is that I'm presenting a broad look at the specific units we choose to include in our lists and leave exposed in the opponent's turn in order to generate AROs, not on the "small" detail of which ARO action to pick.These seem to be reasonably simple questions - but with a lot of scope for varied answers. As always I'm going to preface the article with a disclaimer about safe uncertainty. Safe uncertainty is my current position in which I'm secure in the knowledge that I've constructed some truths and opinions about the game from my experience, but I'm also open to the idea that my perceived truths may be incomplete or even wrong. I'm happy with what I know but realise that others may know more or disagree.

Monday, February 27, 2017

Humanizing the Humans of Infinity: Peter Balogh

It's that time of the month again: to humanize the humans behind Infinity and the community we enjoy so much! Peter Balogh is this week's subject, so get ready to learn some more about the people in the community. For reference, I'm the italicized bits and he's the regular font bits.

Friday, February 24, 2017

Deep Thought: ALEPH, Vedic Style!
It is one of the peculiarities of Infinity that while some forces have a range of Sectorial options, there are others which (despite existing in potentia, sometimes for years) we cannot yet field as an independent force. of the most infamous of these is the Vedic forces of ALEPH. So called by the name and background inspiration they take from the Vedic Hindu tradition, as opposed to the Greek mythological source of the Steel Phalanx. Technically speaking these units are the Special Situations Section of the ALEPH forces, and contain largely remote and lhost units directly controlled by ALEPH.
It is important to open with a note on the aesthetic of the ALEPH forces, especially those in the Vedic options. This is one place where the anime influence of Infinity is clear, and the style of some of the minis might not be to the taste of players who want a more “military” look. However you should keep in mind that (Posthumans aside) every model you put on the table is an artificial personality within a perfect biomechanical shell. In other words, the sexy is there because that’s what we humans think “perfect” looks like… and ALEPH is always striving to give us what we want.

Tuesday, February 21, 2017

Deep Thought: Keeping the Hobby Fresh

We all know the feeling. It happens to the best of us. You've been playing Infinity (or other wargame of choice) for years, playing the same games against the same people. The luster has worn off the pearl, and you're starting to lose interest. The honeymoon is over, and the game has grown stale.

It's Sgt. Rock again, and I want to address something that I've had to deal with myself very recently. We've all been there with some sort of hobby; be it a favorite video game, a creative pursuit like writing or painting, or a miniatures wargame. You've been at it for a long time, and you've fallen into a rut. Your interest is starting to wander. Before you shelve those models, however, I thought I'd share my thoughts on how to refresh our particular little pastime. Delineated below are my ideas for keeping Infinity fresh and fun.

Thursday, February 16, 2017

NCA Tactica - Part 1 (Light Infantry/Skirmishers)


When I first approached the Pride of Rodina and my fellow writers, there was a lot of interest in doing more tactica style pieces, and certainly it seems to be something we’re finding that you readers out in the community enjoy as well. With a few Pano players among our ranks, it only seemed like a matter of time after the excellent SAA tactica went up that a couple of us wanted to do something comprehensive on the amazing Neoterra Capitaline Army (NCA) sectorial... And so, RFJ and I went to work on putting something interesting together for you all.

Of course, what authoritative guide on the NCA sectorial would be complete without the input of one of the best and most highly regarded NCA players out there - our multi-event winning NCA general, also known as Barakiel on the forums! We were very fortunate to have both his input and his interest in putting together this work, culminating in not just two of the best NCA players among our regular writers, but also the valuable guest input from an expert in our Infinity community.

Tuesday, February 14, 2017

Tactics: Getting the Most Out of Your JSA Specialists

You like robo-samurai, ninjas, and gangster bikers, eh? Yeah, I can't blame you. Only problem is, how do you do objectives? You've got only a few specialists and so many options for kicking in doors or destroying the opposition, but stealing intel. from a console in the middle of no where? Not exactly what a faction dedicated to robo-samurai excels at. In other words, eliminating the enemy can be pretty easy to figure out for JSA, but doing objectives can be a wee bit complicated.

Let me help you figure out the right specialists for the job and cover ways to help them achieve their mission.