Since I'm really only interested in Hassassins and Ramah, I'll only talk about those two:
When it came to Hassassins, I liked the idea of having a team of highly trained, super secret, assassins, agents, and other special operatives. To me, Hassassins have some of the coolest background in the game and their concept is exceptionally cool. Almost all Hassassins wear masks to conceal their identities (darn you Govads!), which made them 100x cooler and much easier to paint too! I guess you could say I liked the idea of the 'Assassin's Creed in Space' kind of feel that Hassassins have.
Let's just get this out in the open...I like doctors, a lot. I almost always include one or a paramedic no matter what mission I'm playing. I like the idea of being to revive my troops or end their misery if they're too far gone. Higher WIP on average, Doctor Plus, Akbar Doctor, Doctors everywhere, what's not to like about it?!
Not only are the doctors an excellent perk of playing Haqqislam, so is the sheer amount of shotguns. As someone who came from Arianda to Haqqislam (specifically Hassassins), it was nice to finally have some close range weapons that weren't pistols or a sword. Not only that, but a whole lot of weapons I wasn't use to as a Kazak player: spitfires, viral weapons, D.E.P., panzerfausts, heavy rocket launchers, etc. Sure, I missed having AP and shock everywhere, but viral, fire, and explosive were good enough!
Haqqislam also has a fair bit more equipment than Ariadna, with holo-projectors, impersonation, real HI, hackers, and useful remotes (sorry Traktor Muls). They were a nice transition from Ariadna to the higher tech factions (Nomads and Yu Jing are the 'higher' tech factions I play). The cool new abilities from the super-soldiers are fun too! Having a super-jumping doctor with a boarding shotgun is probably one of the coolest mental images I can think of. TO camo was definitely a nice perk...hidden deployment doctors too? Shoot yeah!
|Main thing I loved about Hassassins back in N2, more so now|
Viral weapons, Fidays, Dogged and Religious everywhere, Chain of Command, Hassassins were a breath of fresh air from a couple of years of playing just Kazaks. I wanted to play something different, so Hassassins definitly fit the bill. Barids even sold me on Hassassins. I really liked the Muyibs, Ragiks, Barids, Lasiqs, Fidays, Farzan CoC, and Asawiras (note this was in N2). Muyibs were especially my favorite, I loved having a more elite 'line trooper' option, that was more of a shock trooper than anything. They were resilient and varied in their roles. They also had smoke, which I was kind of dependent on as an Ariadna player, so they felt right to me. I like to think of them as Kazak Hassassins; they're verstail, resilient, and butt-kicking cool. Everything else was just icing on the cake.
|What really sold me on Ramah, besides super-soldiers and flametrhowers|