A famous military question: is it better to have a smaller, more elite army, or is it better to have a larger, less experienced troops? The same applies to Infinity and sure has since the dawn of the game.
So, let's break this question down a bit and see what you decide:
For those who haven't heard yet, the new tournament season is out! It's out of the oven and ready to be devoured and it brings to light a few new tactics and tricks that players will now have to adapt to stay number one (ITS 2016 rules):
There a few missions that specifically ask you to kill more specialists than your opponent, but you need those specialists to accomplish the missions. This brings up the question of is more or less better and are cheaper, less durable or are expensive and resilient specialists better. Maybe we'll finally see a slight shift away from camp spam FO or cheap, general specialists, but only time can tell.
One mission is dedicated to hunting your opponent's Lieutenant (over and over, in fact) and this information is open for EVERYONE. Your Lt. is already identified, so now you have to guard and protect them while hunting your opponent's. Hopefully this will deter people from taking weaker Lt.s and hiding them, but encouraging tougher, bolder ones.
Missions are now put into groups based on their overlying mission requirements and parameters that they require (i.e., is it all about shooting folks up, getting some intel, or shooting people and getting intel). Not really sure how many tournament organizers will be following this format, but I expect to see some use it and I expect it to be part of ITS 2017 when it gets here around August.
Some of the missions might be named the same as ones from 2015, but you might notice some slight changes. Some of the missions (like Quadrant Control) allow you to cash in one of your Classified objectives for a new effect called "Intelcom Card" and it changes per mission. Sometimes it might be worth cashing these in for the extra benefits and other times it might be better to take the Objective point for completing the Classified objective. Now there's even more to gamble on in this season.
There are also a few missions currently missing, so expect new ones coming in the near future.
Overall, the new missions seems really exciting and fun. I can't wait to start playing them and I can't wait to see what the new missions bring! ITS 2016 will definitely be fun and different than any other ITS season before it. Expect a fuller breakdown of the season in the next few weeks.
The number one problem for many new players is how to deal with camouflage and friends. It's a tricky lil thing and can really ruin the game for some people if you don't have a general sense of what to do. Camo can be a powerful tool and your worst enemy.
A few of the general ways to deal with camo include: discover, intuitive attacks, sensor, MSV1+ and mines. Of course there are more than the ways I've listed, but these are normally what I use or have seen used against me, so I'll elaborate on them. Infinity is a complex game with multiple angles to approach one topic, so feel free to explore some other ideas!
P.S. I'll do faction specific camo counters when I cover the factions and other general tactics for them.
Finishing up the Kazak tactica page I started, here we will delve into the WB, SK and remotes available to the Kazaks:
The great Ariadnan hunters and Dawn's natives
This fearsome hunting pack includes one controller and a trio of Antipodes. Now, the tricky part is that the Antipodes must stay with Zone of Control (8 inches) of the leader of the pack; however, the controller can be placed anywhere you want. I will say try to keep the controller from being hacked or shot by E/M ammo or the control device will perish and the wolves will run away (on a 11 or higher).
The Antipodes themselves can be used as a utility choice to aid your troops as counter-charging, discovering camo or as general deterrents. The other option is to use them as a homing missile. Pinpoint what you want dead and then send the pack in to eliminate the target. I will say that they don't do too well against enemies who really excel at close combat, that's where the wolves kind of fall apart. Also, try to avoid losing wolves until you reach the target or they've accomplished their mission. Just like with the control device, if you lose a wolf from the pack, they have to take a WIP test - 3 (again, 11 or higher and they fail). Another point to make is when you have one member of the pack left, they immediately freeze up and pee themselves (the lone member enters the Immobilized-2 state and can't be repaired) since they have no friends nearby anymore.
Just a real quick update: I wanted to apologize for the slow start of the blog. I know I promised two posts a week, but almost as seen as I started the blog my house internet hit a severe lull when it was throttled.
Expect more frequent updates when it doesn't take me 10 minutes to load Google or 15 minutes to place on picture in a post.
I will say I've started the frameworks for three new articles already:
- Part 2 of the Kazak tactica
- The start of my series of tactics based articles that will address how I deal with camo and more importantly camo spam
-Third one I've been working on is a tactics article again and tackles the great debate in Infinity: are smaller, more elite forces better than cheap, mass less than excellent forces.
I hope to start a Hassassin and possibly Tohaa tactica soon or maybe a gallery of some of the models I've painted.
Either way, keep checking back here and keep expecting some awesome content!
"Why play (blank)? Ah, yes. The great question all gamers and hobbyist ask themselves when considereding a new game. Philosophers have spent years trying to crack this existential question; however, I am no philosopher or a palm-reading, but I can tell you a few things about Infinity and see what you decide from there:
Here we go, the first part of my blog Kazak tactica! Here's a link to the one I wrote for the forums, but I will write new unit entries on the blog here.The loadouts will, sadly, just be copy and pasted from the tactica. Hope you folks enjoy and learn a little more about some of my favorite troops in all of Infinity!
P.S. all pictures are of my own models.
Line Kazaks! Assemble!
The humble and quintessential part of every Kazak list. These valiant troops will be in every list you make and they will be extremely important. For 9 points you get a trooper who has fairly decent stats with no point bloat, like some of the basic troops from the other factions. With 10 points you can buy a Forward Observer, 11 points buys you a Paramedic and you can take them as your lieutenant.
I can't stress this enough; don't let the fact that they only cost 9 points discourage you. These folks are pivotal in any list. Sometimes I take three, four or five of them in one single list! Never leave home without a couple of Rodina's finest soldiers in your list.