Thursday, December 29, 2016

Tactics: The Chronicles of the 356th Independent TAG Company, Part 1

Everyone’s favorite Inner Hexahedron Officer here again, to give a rundown of the technological advance that makes PanOceania as the HYPERPOWER, despite what the Ateks out there might say:  TAGs.


TAGs are one of the main things that drew me into Infinity, so much so that I’ve gone well overboard with them, to the point that I may have gone overboard…  which the record will show shortly.  As noted in my introduction to the Pride of Rodina’s readers, the games I played in the olden times were stompy robot based, and my first foray back into gaming was stompy robot based.  And, seeing that PanO had the best looking giant stompy robots, I dove right it.  And now, we’ll break them down, going in order of how much I like them, rather than anything logical.

You can't see me...

Tuesday, December 27, 2016

Tactics: Ariadna Paracommando - Death from the Skies

Lately we've had quite a bit of PanO content available lately on the site, and continuing my trend of doing tactical pieces for more obscure models, I thought it was time I focused in on an outlier from the Ariadna side... the FRRM Paracommando!


The Paracommando has always been something of an oddity in Ariadna, with AD in general not receiving much love outside of the well known (and feared) Van Zant. Now in the sectorial, of course there's not much in the way of competition there, but nevertheless this is an interesting point to consider, as a lot of people can struggle to get any effective use out of this model. I think that with a bit of effort, overcoming the limitations of the Paracommando makes for a fearsome piece, and all things considered, it's rather aggressively priced for what it can do.


airborne.jpg
- Death from the skies!

Wednesday, December 21, 2016

STALKER - A Birthday Drinking Batrep (600pts Team Game!)



With my birthday recently passed, I thought it would be fun to share all of the cheer with the wider community, and what could be a more perfect way of doing that than bringing you a very special battle report? Custom scenario, team game, excessive drinking - what more could you want from a birthday Infinity game with friends?

For this game, I finally had the opportunity to play a game on my brand new gaming mat that I previewed in my last article. This lovely piece of gaming art came from Urbanmatz, and the beautiful "decayed Eastern bloc" themed Concrete Area is just perfect for my overgrown urban Ariadna forces! In case you didn't catch a glimpse of it in last month's article, here's a preview of it out on my gaming table :)



Monday, December 19, 2016

Humanizing the Humans of Infinity: Nestor Medina Jr.

We all know that the Pride of Rodina (me) gets some crazy ideas some times (playing only Kazaks for three years straight, for example). A few days ago, he was sitting at his desk typing up his next tactics article, doing some research, and perusing the Infinity forums and WGC Infinity. That's when it hit him, he realized that he's known some of these people for years now; talked to them, interacted with them, read lengthy essays/tacticas by them, and watched them grow, but he didn't actually KNOW them. It was kind of a weird feeling, the kind of weird feeling you get when you've been pronouncing a word your entire life a certain way and then learn you've been pronouncing it incorrectly, quite recently.

After realizing this, he set out to capture the stories and achievements of members of the community that we may know by name, but don't actually know. This is his first attempt to do exactly that....


It's time to humanize the humans behind Infinity and the community we enjoy so much! Nestor Medina Jr. is our first participant, so gather around and prepare to learn some about him. For reference, I'm the italicized bits and he's the regular font bits.

Friday, December 16, 2016

Tactics: Getting the Most Out of Your Caledonia Specialists



An article for Kenjy Kato Colin, the winner of Pride of Rodina's first giveaway.

Image result for caledonia highlander army

When playing Caledonia, a lot of people like to think of it as the faction of giant swords, kilts, frothing berserkers, and Highlander. The mental image of this seems kind of contradictory to what Infinity's about; a game focuses super-super-secret black ops missions, getting in and out quietly, and having your specialists accomplish the mission at hand...but, wait. These things don't match up! Caledonia? Specialists?! What is this madness!?!?

In other words, playing specialist-based missions with Caledonia can be a bit tricky, so follow along as PoR breaks down some things you can do....

Thursday, December 15, 2016

Shock Army Tactica Part 2: Who Am I Kidding, I'm Here For The TAGs!!!


Well, after a week of local weather that couldn’t be more UNLIKE Acontecimento, your friendly local (I’m here to help, TRUST me) Inner Hexahedron Officer is back to look at the rest of the units rolling around in nosso Exército de Choque de Acontecimento, namely our HI, TAGs, REMs, and SK (wait, this in PanOceania, how did a SK sneak in?  Ohhh…  that’s right…) units, to see what sort of tricks they have up their sleeves…

Tuesday, December 13, 2016

Deep Thought: Competing for the Community - Charity Tournaments

Hello again, my friends! It would seem that people enjoyed my article on Cameronians, so Pride has chosen not to feed me to the Antipodes… yet. Instead, I have a new piece to offer, and it’s a bit different this time.
Infinity is a fantastic game. I love every minute I spend standing around that table, pushing little tin men and women around, laughing, joking, and cursing with my friends. It’s also a very privileged, luxurious hobby. Spending $13 on one little toy soldier is a perfectly fair price, by the standards of the hobby, but it’s also the cost of a meal for two people from the grocery store. That’s something I’d like to talk about, and I’m just going to dive right in.

Wednesday, December 7, 2016

Deep Thought: Creating More Thematic Games

With my last two articles being more tactically based, I figured it was time to do something a bit different. After all, there are plenty of pieces out there on how to get the most out of your models, lists and positioning, but something that rarely gets discussed is how to improve the overall gaming experience for non-tournament/practice games.
For this piece, what I thought I'd discuss is how to get the most out of creating some more thematic tables and missions! It's all very well to play on "yet another plain hab-block" with a stack of unpainted miniatures, but the longer you play this game, the more the desire to stave off the attrition becomes important to keep your interest going, as well as that of the rest of the group. In other words, it's those really thematic and memorable moments I think that keeps people coming back for more.

15310723_10154718584166704_77135015_n.jpg
- After all, wouldn’t you rather play on something like THIS?
(A board from one of our tournaments earlier this year)

Saturday, December 3, 2016

Deep Thought: Why I Play Haqqislam (Hassassins and Ramah)

I wrote about why I love playing Kazaks even without an official sectorial previously, so I decided it would be a good idea to go ahead and write a 'love letter' to a real faction and a real sectorial (with one upcoming sectorial as well).

Fluff Reasons


Haqqislam is an unique idea. It takes a religious group that's commonly demonized around the globe and finds the good in it. I personally loved the idea of seeing an Islamic and Middle-Eastern inspired faction for a game that didn't use the common tropes most games implement. Not only that, but it completely reversed the tropes and made it into a faction based on humanitarian efforts and the advancement of knowledge, much like the Islamic kingdoms of old. I've always been enamored with those old kingdoms and this was my chance to recreate them, to some extent.



Thursday, December 1, 2016

Guest Writer: Playing and Creating Fluffy Infinity Lists


By: Jason Christopher James Farley, aka Admiral JCJF

In many wargaming communities there is social, or more concrete pressure, driven by tournament “soft scoring” to generate lists which fit with the “fluff” or setting and background material for the game. This is often seen as being in opposition to building a “hard” list which is optimized to win and which focuses on taking the mechanically better units and those which synergize most effectively.
The absence of such pressure in Infinity is interesting, and seems to be driven by three key factors. First, the good mechanical balance within the game helps to prevent standout “better” units (with only a few notable exceptions, Ghazi, Kuang and Posthumans I’m looking at you) and equally few truly “weak” choices (Vanguards and Bolts come to mind) which means that most players are using similar units in their lists, regardless of their efforts at optimization. Second, there is a broad acceptance of the idea that everyone will deliberately try to always bring the “best of the best” list they possibly can and so exactly the attitudes which would be criticized as “win at all cost” list building in other systems are lauded in Infinity, probably as a result of the core concept of the game being built around a “small elite team” for special missions and the idea that lists will be constructed specifically to fulfill a mission and with knowledge of the opponent. Lastly there is a disconnect between the setting and background material and the game, created in part by the former being absent from the free online rules which are most commonly used, and separated into different hard copy books which generates a mental division of one from the other.

Tuesday, November 29, 2016

Shock Army Tactica Part 1: Samba, Sikhs and Scylla, Oh My!!!


Good evening everyone!  Or morning, depending on 1) when this is actually posted and 2) your physical location within the Sphere.  Everyone’s favorite Hexahedron officer here (that’s the INNER Hexahedron, for those keeping track…) to dive into a sectorial for PanOceania that’s getting a decent amount of love (what with new releases and all), O Exército de Choque de Acontecimento!

Saturday, November 19, 2016

Tactics: Cameronians, A Howl-To

See what I did there? Get it? Howl-to? No? Fine.

Greetings to one and all! I am Sgt. Rock, and I will be popping into this blog periodically to share the occasional bit of wisdom, wit, and/or nonsensical doggerel. I play Ariadna, Caledonia in particular (and occasionally PanO, but we don’t talk about that.) Pride of Rodina tends to focus more on the Tartary side of Dawn, so I figured I’d don my kilt and talk about one of my favorite units in Caledonia – our furry friend, the 2nd Irregular Cameronian.

Monday, November 14, 2016

Deep Thought: How I Learned to Stop Worrying and Love the Hyperpower



So, while not ENTIRELY connected to enhancing everyone’s enjoyment of Infinity, I wanted to talk a little bit about what it was that brought me to the game, and to give an opportunity to others to discuss the same thing.  Just as a note, this will be mildly confessional, but nothing too much…  I hope.

By A Mão Esquerda

Wednesday, November 9, 2016

Tactics: Swiss Guard

Intro

Following the success of my article regarding Scouts over on The Midnight Carnival, Pride of Rodina dropped me a line on the forums to ask if I'd consider being writer for his blog. I'd be honored, said I, being a big fan of Kazaks and all things Cheeki Breeki. Of course not all factions can be so full of slav-power as our (un)fair Kazaks, and with a definite demand for more pieces on other factions, I figured where better to start than with my other main faction in Infinity - PanO. More specifically, Neoterra.

"Make it big, something that'll make an impact" he said, and I smiled at the thought of my first article idea. After all, what could make a bigger impact than one of the big terrors over on the PanO side of the hyperpower... the incredibly destructive Swiss Guard.

Swissguard.jpg
- Maybe 2 Swiss Guard, does that count?  In Neoterra, it sure does!

Monday, November 7, 2016

Tactics: Learning to Fight Tohaa


Tohaa are one of the most interesting and unique factions in Infinity. This can lead to Tohaa being a kind of hard faction to play against, if you aren't used to them. Let's break down what exactly makes them unique, how it works, and some good counters:

Thursday, October 20, 2016

ITS 8 Mission-by-Mission Guide


Is ITS giving you some trouble? Do you have a tournament coming up and want to figure out the best way to go about each mission? Want to have a game plan before you dive into a mission?

My ITS 8 guide is here to help you out. Do take note that it's a universal guide with no faction specifics mentioned. It's also not geared for helping you get every single point out of each missions. It's designed to give you a good idea on how best to approach each mission and how to get a Total Victory or Victory for the average player. These are also my opinions and how I approach the missions. I obviously don't win every ITS event, so don't treat this as your ITS bible. Think of it exactly as I called it; a guide.

Wednesday, September 21, 2016

Deep Thought: Why I Play Kazaks Without an Official Sectorial

Just like this picture, the Kazaks hold up Ariadna and make it the powerhouse it is


As the self-appointed "Pride of Rodina" and voice of the Kazaks, I always get folks who ask me a massive amount of questions:"Why do you only play Kazaks? Why do you play an unreleased sectorial that has no official rules? Why do you hate yourself so much? Why not spend your time playing a real faction? You know Kazaks are a ways off, so why do you play them so much?" and all kinds of other things.


Today marks the day I'll answer most, if not all, of these questions (do feel free to skip to certain sections that pertain to your interests, I realize this is a lengthy one):


Monday, September 12, 2016

Tactics: Going Second and Not Getting Curb-Stomped



Bring on the second turn!


They always say first impressions can shape peoples' perceptions of you for the rest of their lives. I say the way you handle the first round in a game of Infinity can shape the fate of the rest of the game. Going second in that first round, whether by your choice or not, can be extremely difficult to handle and then pull out a victory at the end of the day.

Nothing's more disappointing than watching all of your awesome butt-kicking troops or specialists die before you get to use them, so let the Pride of Rodina share a few tips and tricks with you comrade!

Thursday, August 18, 2016

Tactics: Why Play the Elite and Few In Infinity and How

Elite

*copied from the other blog I write for*

Infinity is a game about using the best of the best to accomplish some crazy awesome missions, but why is it that you rarely see the best of the best on the table? Why do players not use TAGs? Why do players love spamming cheap crap? What will I have for dinner tomorrow?

These are all questions that haunt me every night before I go to bed, so I decided it was time that the Pride of Rodina investigates these questions and provides the community with some solutions. Get your exosuits and heavy weapons out, it's time to play some elite lists!

Wednesday, August 17, 2016

Deep Thought: Why I Prefer Sectorials Over Vanilla Forces


It's kind of like the difference between people who like pooping only in private ("shy-poopers") or those who poop anywhere. Sectorials offer a unique and enjoyable experience to Infinity that allows players comfort, coziness, and the ability to enjoy the things they really enjoy. Vanilla is more about having the right tools for the job and the correct arsenal in front of you to dispose of any threats (poops) that bother you.
To me, there are four reasons why I like playing sectorials more than Vanilla armies: cost, cohesion, fluffiness, higher avas. Of course, there are more than just the four reasons, but we'll keep it slim and simple this time around and those four are the primary reasons why I enjoy them as much as I do.

Thursday, August 11, 2016

Deep Thought: Why I Love Veteran Kazaks

Sometimes your passion is just too much to keep contained within. Sometimes you just want that special somebody to know how you feel about them. Sometimes you simply wish to shout to the world just how much that one special person means to you. Sometimes, and only sometimes, you can't keep your heart from racing, pounding so loud you can hear it, and then you get sweaty palms, you can't speak, and your whole body is consumed in the emotion of love. Other times you write articles on a blog about how much you like certain troops/fireteams. This is that 'other' time.

Welcome to a new series I'm starting called "Love Letter"! These rather brief and simple articles will be highlighting a particular troop and loadout (sometimes a fireteam configuration) that I love to use in my lists that I don't think people give enough credit to (or that they are, but I still want to write about them anyway). I'll explain in detail what makes them great and why I like using them so much and maybe, if I'm feeling particularly 'chatty' I'll even share a story or two about a time I used them. I hope you enjoy this new series and let's get started with my all-time favorite troop: the Veteran Kazak.

Wednesday, August 10, 2016

Update: The Official Facebook Fan Page and Other Things

Another quick update today.

After yesterday's post, I got a lot of positive feedback regarding my four questions, so I thought I'd keep everyone in the loop of what's about to go down.

I decided to create the official Pride of Rodina Facebook fan page today! Here's the link. As I described in the page, it's more of a way for fans of the blog to interact with me, the author, more directly and vice versa, while helping keep everyone in the loop without me having to advertise the blog posts in 2 - 3 different places every time. No, it won't substitute the blog, it's merely a tool to help keep everyone up to date and in the loop. This way I can simply advertise my blogs content in one place instead of everywhere all over the internet.

Second, I've started looking into adding ad spaces to the blog today too to help offset the cost of writing for the blog (blogs if you also count Midwest Wargaming) and hopefully allow me to write more often. I promise to only allow ads in a tactful manner and to keep them from being a major part of the blog. If they start encroaching too much or turning tacky, you can count on me to take responsibility and eliminating them...with an autocannon.

Lastly, I just wanted to thank all of my readers, casual-glancers and clickers! You folks rock and definitely have helped expedite my growth! Big thank yous to those of you who've spread word of my blog and articles, but an even bigger thank you to those of you who've supported me through this endeavor. It allows brings me a smile to my face when I see the likes, comments, shares, +1's, and views from each person. Don't worry, you're not just a number over here at the Pride of Rodina, you're also a smile :)

Tuesday, August 9, 2016

Update: After GenCon, Progress with the Blog, and Looking for Reader Input

Not really relevant, but who doesn't like a Kazak sectorial logo with their Pride of Rodina blog post?


GenCon's now over and it's time to get back to cooking!

Wednesday, July 20, 2016

USARF Tactica part 2: Heavy Dose of Freedom with a Slight Hint of Irregular

Psst! Looking for part one of my USARF tactica? Boom

Heavy Infantry


Minutemen



These are your bread and butter heavy infantry. If you need to get a job done, you'll want to call in the Minuteman. They lack courage, but they have a high BS and PH of 13, so they make great shots and are superb at dodging (especially when they have kinematika), but the lack of Courage can see these troops easily dislodged, especially with a WIP of 12. If the need arises, they can also do some pretty subpar close combat with their CC 17 close combat weapons (especially with a full fireteam). Very niche, but it might come in handy as a counter-charge option in an attempt to save a more valuable troop.

If you're looking for some cheap bruisers to reliably push the front lines from range or torch enemies with their twin flamethrowers, these are definitely the troops for you. They also pack some heavier weapons that are unavailable to the rest of your troops, making them incredible nice for packing even more heat into your lists.

Something else to note is that you can form a core fireteam of Minutemen to really cause your opponents a whole lot of grief. A Minutemen core fireteam can pack a punch equivalent to a fireteam in a much higher point bracket. I'd suggest taking 2x FOs, 1x Marksmanship, 1x AP HMG, 1x Shotgunner or Missile launcher, depending on what range bands you're hoping to engage. Along with any range capabilities that fireteam would have, it also has a literal torrent of flame coming out it in ARO (8/6 if you take a ML or shotgunner), talk about a BBQ!

Monday, July 11, 2016

Deep Thought: The Lessons I've Learned After Three Years



It's officially been three years since I started Infinity and I want go into full details about how our love affair started, how we met, or regale you with the story of when I first fell in love with it, but I will tell you it's been a wonderful thing we have together! No relationship is perfect though, you have to grow, learn, and evolve as time shapes the two of you.

Anyway, enough with the weird and awkward metaphors and humanizing, here's what I've learned after playing Infinity for three years:

Lessons I've Learned

These are things I've learned throughout my years of playing Infinity, from my rookie mistakes to more advanced tactics:

Thursday, June 23, 2016

USARF Tactica part. 1: Light on the Specialists and Medium on the Armor



When freedom comes a knockin' USARF is there to answer the call. Prepare to learn about the USAriadna Ranger Force's Light and Medium Infantry (characters will be in part 2, which is here), because that's what this is all about!

Light Infantry


112


Run of the mill doctor, except this bugger's carrying a fire ax, shotgun and some field experience! Extremely cheap doctor comparatively, but don't honestly expect too much out of 'em. They've got a similar stat line to grunts without the armor and all they have to protect themselves is a shotgun or dodging, so be careful when you run these brave volunteers across the field. The one plus side is they have V:Courage, so they won't run unless you tell them too, otherwise they're standing their ground and holding whatever position you want them to. Sadly they're also the only doctor choice for USARF, so hold them dearly, but at least you can take two of them.

Monday, June 20, 2016

Deep Thought: The Stories a Game of Infinity Tells (AKA Don't Be so Serious)



Infinity isn't just a game about tactically outperforming your opponent or winning some cool, exclusive models, it's about the story; the feelings, the drama, the tension, the action, the near-death experiences! It's about watching a movie unfold before you. Each game you'll play will be very similar to another episode in long, but excellent, TV series (like Firefly, but with much less talking and involving a lot more violence and death). Tales of heroics and dastardly duds occur so frequently, with pulse-pounding, intense action, as you sit on the edge of your seat (just kidding, when do you have time to sit while playing Infinity?) hoping your favorite character can pull off whatever crazy shenanigan they're attempting.

Tuesday, June 7, 2016

Hassassins, HSN3 and ITS



As I've said a few times, once HSN3 comes out, I'll be shifting my focus to my Hassassins. Well, HSN3's out and it's Hassassin time folks! Don't worry, I'll do a full run down in the future, but for now we'll do a crash course on Hassassin in ITS:

Holy cow, did Hassassins make out like a bandit in HSN3! We got a new unit (Hassassin Ayyar, who is pretty sweet by the way), some much needed new loadouts for existing units, point deductions where they were needed, a lot of new link options, and a rework of the Asawira. All of this has led to a drastically different Hassassins sectorial and it's pretty sweet, especially when compared to its old N2 version.

Sunday, June 5, 2016

Tactics: Toppling a Giant (T.A.G.)



(A copy of the article I wrote for Midwest Wargaming, which can be found here. I apologize for the white spaces, they're a real pain to get rid of and I got rid of the ones I could without spending another hour trying to clear it up.)

As anyone who’s even remotely interest in Infinity, you’ve definitely seen or gawked at a T.A.G. before. The mere shock of a giant block of pewter with it’s incredible stats, high point costs, awesome weapons, and beautiful details has more than likely called to you at least once (maybe that’s why you were lured to this article?). In many cases, they stand twice, almost three times, as tall as your regular troops and they are quite literally giants on the fields of Infinity and their potential for destruction is quite similar.

New players and veterans alike will reminisce on their first encounters against or using T.A.G.s and they laugh off the either horrible or gleeful experience they had. T.A.G.s are definitely a new beast entirely and can be be really hard for new players to tackle in what can be an already hard to tackle game. Next time you run up against one of these buggers, try to remember these 5 Axioms:

Monday, May 16, 2016

Human Sphere N3 Initial Thoughts

Human Sphere's out and I'm back! Here's an article I wrote for my partner blog, Midwest Wargaming:
P.S. Expect to see sectorial analyses and more in-depth articles about HSN3 coming very soon.

HSN3
If you're even mildly interested in Infinity, then you've heard about HSN3 before (especially if you've been following my articles here or on my own blog). It's out, it's finally out, so now it's time to start digesting all of the secrets that it holds within! This article isn't geared towards pointing out every single, little change though, it's focus will be on highlighting some of the biggest changes, how HSN3 will affect the future, current metas, and point out some really cool things Corvus Belli has done lately in conjunction with the release of HSN3.
I would like to say that I am working on sectorial guides, like I did for the Vanilla factions, but it'll be a little while before they're done. Do keep your eyes out for those though! It'll be a two-part saga, so to speak.

Saturday, April 30, 2016

My Kazaks so Far, Scale Comparisons and Army Samplers

I have been asked for a scale comparison on the Kazak models, so I decided to take this time to do a photoshoot of some of my favorite Kazak models and to showcase my painted models (Irmandinho showed for scale, obviously not painted yet, he's not even glued to the base either).



Left to right: converted Line Kazak sniper, new AP HMG Tankhunter, AP HMG Veteran,
boarding shotgun Spetsnaz, newer rifle Line Kazak





Left to right: Dogface, Veteran with T2 rifle, Antipode controller, Spetsnaz sniper, converted Line Kazak sniper




Left to right: Chainrifle Irmandinho, AP sniper Scout, Dogface, Veteran with T2 rifle, Antipode controller, Spetsnaz sniper,
converted Line Kazak sniper, AP HMG Tankhunter, AP HMG Veteran, boarding shotgun Spetsnaz, newer rifle Line Kazak

Wednesday, April 20, 2016

Prepping for HSN3


With Human Sphere 3rd Edition coming out soon with all of its cool gizmos, weapons, troops and everything else, it can be a lot to take in and definitely makes the current Infinity atmosphere a bit dull. Rather than just throwing your hands up in the air and wait for the new book, you can start to prepare yourself and your local meta for this massive expansion:

Sunday, April 3, 2016

Update: Hiatus and HSN3

I've been a little quiet as of late, and I apologize for that, due to some life events and HSN3 being right around the corner.

I initially was taking a break from writing articles to focus on life matters and then when I heard HSN3 was finally dropping I decided to wait for the book to finally come out before I post anymore articles in hopes of keeping my posts from being invalidated and having to rewrite them. Once it's finally out to the public expect to see me back to full force again!

However, until then, I'm going to be painting, basing, running demos and focusing on real life events for now. I might post here and there about some interesting rumors, edit old posts or post some pictures of what I'm working on, but don't count on anything, sadly.

Good luck out there comrades and make Rodina proud!

Friday, March 4, 2016

Tactics: The Sky is Falling Down With Jump Thrusters and Ropes



We all have seen troops listed with some form of the ability "Airborne Deployment" (abbreviated as AD: with a level type), but how do you truly get the most out of these kind of troops and How do you protect against them? These can be some of the hardest questions for newer players and even veterans alike (I know it sure was for me when I started!), so let's break down first how to defend against them and then, secondly, how to use them effectively yourself with a breakdown of the different types.

Thursday, February 25, 2016

Tactics: Elite Orders vs. Cheap Orders and Types of Order Pools

Orders and their other token friends!
A famous military question: is it better to have a smaller, more elite army, or is it better to have a larger, less experienced troops? The same applies to Infinity and sure has since the dawn of the game.

So, let's break this question down a bit and see what you decide:

Tuesday, February 23, 2016

ITS 2016: What's the Haps and How it Looks


For those who haven't heard yet, the new tournament season is out! It's out of the oven and ready to be devoured and it brings to light a few new tactics and tricks that players will now have to adapt to stay number one (ITS 2016 rules):


  • There a few missions that specifically ask you to kill more specialists than your opponent, but you need those specialists to accomplish the missions. This brings up the question of is more or less better and are cheaper, less durable or are expensive and resilient specialists better. Maybe we'll finally see a slight shift away from camp spam FO or cheap, general specialists, but only time can tell.

  • One mission is dedicated to hunting your opponent's Lieutenant (over and over, in fact) and this information is open for EVERYONE. Your Lt. is already identified, so now you have to guard and protect them while hunting your opponent's. Hopefully this will deter people from taking weaker Lt.s and hiding them, but encouraging tougher, bolder ones.

  • Missions are now put into groups based on their overlying mission requirements and parameters that they require (i.e., is it all about shooting folks up, getting some intel, or shooting people and getting intel). Not really sure how many tournament organizers will be following this format, but I expect to see some use it and I expect it to be part of ITS 2017 when it gets here around August.

  • Some of the missions might be named the same as ones from 2015, but you might notice some slight changes. Some of the missions (like Quadrant Control) allow you to cash in one of your Classified objectives for a new effect called "Intelcom Card" and it changes per mission. Sometimes it might be worth cashing these in for the extra benefits and other times it might be better to take the Objective point for completing the Classified objective. Now there's even more to gamble on in this season.

  • There are also a few missions currently missing, so expect new ones coming in the near future.

Overall, the new missions seems really exciting and fun. I can't wait to start playing them and I can't wait to see what the new missions bring! ITS 2016 will definitely be fun and different than any other ITS season before it. Expect a fuller breakdown of the season in the next few weeks.


Friday, February 19, 2016

Tactics: How to Hunt What You Can't See

The number one problem for many new players is how to deal with camouflage and friends. It's a tricky lil thing and can really ruin the game for some people if you don't have a general sense of what to do. Camo can be a powerful tool and your worst enemy.

A few of the general ways to deal with camo include: discover, intuitive attacks, sensor, MSV1+ and mines. Of course there are more than the ways I've listed, but these are normally what I use or have seen used against me, so I'll elaborate on them. Infinity is a complex game with multiple angles to approach one topic, so feel free to explore some other ideas!

P.S. I'll do faction specific camo counters when I cover the factions and other general tactics for them.

Tuesday, February 16, 2016

Kazak Tactica pt. 2: What Goes Bump in the Night

Finishing up the Kazak tactica page I started, here we will delve into the WB, SK and remotes available to the Kazaks:

Warbands

Antipodes

The great Ariadnan hunters and Dawn's natives

This fearsome hunting pack includes one controller and a trio of Antipodes. Now, the tricky part is that the Antipodes must stay with Zone of Control (8 inches) of the leader of the pack; however, the controller can be placed anywhere you want. I will say try to keep the controller from being hacked or shot by E/M ammo or the control device will perish and the wolves will run away (on a 11 or higher).

The Antipodes themselves can be used as a utility choice to aid your troops as counter-charging, discovering camo or as general deterrents. The other option is to use them as a homing missile. Pinpoint what you want dead and then send the pack in to eliminate the target. I will say that they don't do too well against enemies who really excel at close combat, that's where the wolves kind of fall apart. Also, try to avoid losing wolves until you reach the target or they've accomplished their mission. Just like with the control device, if you lose a wolf from the pack, they have to take a WIP test - 3 (again, 11 or higher and they fail). Another point to make is when you have one member of the pack left, they immediately freeze up and pee themselves (the lone member enters the Immobilized-2 state and can't be repaired) since they have no friends nearby anymore.

Sunday, February 14, 2016

Quick Update

Just a real quick update: I wanted to apologize for the slow start of the blog. I know I promised two posts a week, but almost as seen as I started the blog my house internet hit a severe lull when it was throttled.

Expect more frequent updates when it doesn't take me 10 minutes to load Google or 15 minutes to place on picture in a post.

I will say I've started the frameworks for three new articles already:
- Part 2 of the Kazak tactica
- The start of my series of tactics based articles that will address how I deal with camo and more importantly camo spam
-Third one I've been working on is a tactics article again and tackles the great debate in Infinity: are smaller, more elite forces better than cheap, mass less than excellent forces.
I hope to start a Hassassin and possibly Tohaa tactica soon or maybe a gallery of some of the models I've painted.

Either way, keep checking back here and keep expecting some awesome content!

Monday, February 8, 2016

Introduction to Infinity

Image result for infinity the game
"Why play (blank)? Ah, yes. The great question all gamers and hobbyist ask themselves when considereding a new game. Philosophers have spent years trying to crack this existential question; however, I am no philosopher or a palm-reading, but I can tell you a few things about Infinity and see what you decide from there:

Monday, February 1, 2016

Kazak Tactica part 1: The Light, the Medium and the Heavy

Here we go, the first part of my blog Kazak tactica! Here's a link to the one I wrote for the forums, but I will write new unit entries on the blog here.The loadouts will, sadly, just be copy and pasted from the tactica. Hope you folks enjoy and learn a little more about some of my favorite troops in all of Infinity!

P.S. all pictures are of my own models.

Light Infantry


Line Kazaks

Line Kazaks! Assemble!

The humble and quintessential part of every Kazak list. These valiant troops will be in every list you make and they will be extremely important. For 9 points you get a trooper who has fairly decent stats with no point bloat, like some of the basic troops from the other factions. With 10 points you can buy a Forward Observer, 11 points buys you a Paramedic and you can take them as your lieutenant.
I can't stress this enough; don't let the fact that they only cost 9 points discourage you. These folks are pivotal in any list. Sometimes I take three, four or five of them in one single list! Never leave home without a couple of Rodina's finest soldiers in your list.